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Related papers: Path Generation and Evaluation in Video Games: A N…

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Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

As robots increasingly enter human-centered environments, they must not only be able to navigate safely around humans, but also adhere to complex social norms. Humans often rely on non-verbal communication through gestures and facial…

Graphs are fundamental data structures which concisely capture the relational structure in many important real-world domains, such as knowledge graphs, physical and social interactions, language, and chemistry. Here we introduce a powerful…

Machine Learning · Computer Science 2018-03-12 Yujia Li , Oriol Vinyals , Chris Dyer , Razvan Pascanu , Peter Battaglia

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

Human-Computer Interaction · Computer Science 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

We present a multi-modal trajectory generation and selection algorithm for real-world mapless outdoor navigation in human-centered environments. Such environments contain rich features like crosswalks, grass, and curbs, which are easily…

Robotics · Computer Science 2025-05-19 Daeun Song , Jing Liang , Xuesu Xiao , Dinesh Manocha

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and…

Artificial Intelligence · Computer Science 2022-10-12 Alberto Alvarez , Jose Font

Rare and challenging driving scenarios are critical for autonomous vehicle development. Since they are difficult to encounter, simulating or generating them using generative models is a popular approach. Following previous efforts to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Arthur Hubert , Gamal Elghazaly , Raphaël Frank

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Generative video models are increasingly used in design animation tasks, yet no standardized evaluation framework exists for this domain. Unlike natural video generation, design animation imposes structured constraints: specific components…

Graphics · Computer Science 2026-05-18 Adrienne Deganutti , Dingning Cao , Jaejung Seol , Elad Hirsch , Purvanshi Mehta

Biologically-informed neural networks typically leverage pathway annotations to enhance performance in biomedical applications. We hypothesized that the benefits of pathway integration does not arise from its biological relevance, but…

Quantitative Methods · Quantitative Biology 2025-05-08 Isabella Caranzano , Corrado Pancotti , Cesare Rollo , Flavio Sartori , Pietro Liò , Piero Fariselli , Tiziana Sanavia

Path prediction is a fundamental task for estimating how pedestrians or vehicles are going to move in a scene. Because path prediction as a task of computer vision uses video as input, various information used for prediction, such as the…

Computer Vision and Pattern Recognition · Computer Science 2018-11-02 Tsubasa Hirakawa , Takayoshi Yamashita , Toru Tamaki , Hironobu Fujiyoshi

In graph theory and its practical networking applications, e.g., telecommunications and transportation, the problem of finding paths has particular importance. Selecting paths requires giving scores to the alternative solutions to drive a…

Networking and Internet Architecture · Computer Science 2025-11-10 Giovanni Fiaschi , Carlo Vitucci , Thomas Westerbäck , Daniel Sundmark , Thomas Nolte

Many applications require to learn, mine, analyze and visualize large-scale graphs. These graphs are often too large to be addressed efficiently using conventional graph processing technologies. Many applications have requirements to…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-23 Santosh Pandey , Lingda Li , Adolfy Hoisie , Xiaoye S. Li , Hang Liu

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Nonlinear dimensionality reduction methods have demonstrated top-notch performance in many pattern recognition and image classification tasks. Despite their popularity, they suffer from highly expensive time and memory requirements, which…

Computational Geometry · Computer Science 2014-04-08 Amir Najafi , Amir Joudaki , Emad Fatemizadeh

Online map generation and trajectory prediction are critical components of the autonomous driving perception-prediction-planning pipeline. While modern vectorized mapping models achieve high geometric accuracy, they typically treat map…

Robotics · Computer Science 2026-03-23 Pritom Gogoi , Faris Janjoš , Bin Yang , Andreas Look

For domains that involve numerical simulation, it can be computationally expensive to run an ensemble of simulations spanning a parameter space of interest to a user. To this end, an attractive surrogate for simulation is the generative…

Machine Learning · Computer Science 2025-05-13 Xiaohan Wang , Matthew Berger

Predicting where people can walk in a scene is important for many tasks, including autonomous driving systems and human behavior analysis. Yet learning a computational model for this purpose is challenging due to semantic ambiguity and a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-21 Jin Sun , Hadar Averbuch-Elor , Qianqian Wang , Noah Snavely
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