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This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…

Machine Learning · Computer Science 2022-02-22 Alessandro Sestini , Linus Gisslén , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov

Computing a (short) path between two vertices is one of the most fundamental primitives in graph algorithmics. In recent years, the study of paths in temporal graphs, that is, graphs where the vertex set is fixed but the edge set changes…

Discrete Mathematics · Computer Science 2021-05-27 Arnaud Casteigts , Anne-Sophie Himmel , Hendrik Molter , Philipp Zschoche

Graphical assets play an important role in the design and development of games. There is potential in the use of AI-driven generative tools, to aid in creating graphical assets, thus improving game design and development pipelines. However,…

Human-Computer Interaction · Computer Science 2026-03-06 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

Gameplay videos contain rich information about how players interact with the game and how the game responds. Sharing gameplay videos on social media platforms, such as Reddit, has become a common practice for many players. Often, players…

Computer Vision and Pattern Recognition · Computer Science 2022-03-24 Mohammad Reza Taesiri , Finlay Macklon , Cor-Paul Bezemer

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

Neural and Evolutionary Computing · Computer Science 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

Radio propagation modeling is essential in telecommunication research, as radio channels result from complex interactions with environmental objects. Recently, Machine Learning has been attracting attention as a potential alternative to…

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…

Machine Learning · Computer Science 2019-03-21 Omid Alemi , Philippe Pasquier

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

Camera trajectory generation is a cornerstone in computer graphics, robotics, virtual reality, and cinematography, enabling seamless and adaptive camera movements that enhance visual storytelling and immersive experiences. Despite its…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zahra Dehghanian , Pouya Ardekhani , Amir Vahedi , Hamid Beigy , Hamid R. Rabiee

Retrieval-augmented generation (RAG) greatly enhances large language models (LLMs) performance in knowledge-intensive tasks. However, naive RAG methods struggle with multi-hop question answering due to their limited capacity to capture…

Information Retrieval · Computer Science 2025-11-19 Junchen Li , Rongzheng Wang , Yihong Huang , Qizhi Chen , Jiasheng Zhang , Shuang Liang

Precise motion control of underactuated surface vessels is a crucial task in various maritime applications. In this work, we develop a nonlinear motion control strategy for surface vessels inspired by the pursuit guidance philosophy. Any…

Systems and Control · Electrical Eng. & Systems 2026-03-03 Ram Milan Kumar Verma , Shashi Ranjan Kumar , Hemendra Arya

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

Biomedical knowledge graphs (KGs) encode rich, structured information critical for drug discovery tasks, but extracting meaningful insights from large-scale KGs remains challenging due to their complex structure. Existing biomedical…

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

Software Engineering · Computer Science 2023-04-14 Patric Feldmeier , Gordon Fraser

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Zhongang Cai , Mingyuan Zhang , Jiawei Ren , Chen Wei , Daxuan Ren , Zhengyu Lin , Haiyu Zhao , Lei Yang , Chen Change Loy , Ziwei Liu

The field of hypothesis generation promises to reduce costs in neuroscience by narrowing the range of interventional studies needed to study various phenomena. Existing machine learning methods can generate scientific hypotheses from…

Machine Learning · Computer Science 2025-07-04 Zachary C. Brown , David Carlson

In computational pathology, understanding and generation have evolved along disparate paths: advanced understanding models already exhibit diagnostic-level competence, whereas generative models largely simulate pixels. Progress remains…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Minghao Han , Yichen Liu , Yizhou Liu , Zizhi Chen , Jingqun Tang , Xuecheng Wu , Dingkang Yang , Lihua Zhang

Video generation models have been used as a robot policy to predict the future states of executing a task conditioned on task description and observation. Previous works ignore their high computational cost and long inference time. To…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Qikang Zhang , Yingjie Lei , Wei Liu , Daochang Liu