Related papers: Backpressure-based Mean-field Type Game for Schedu…
In this article, we investigate the transient behavior of a sequence of packets/bits traversing a multi-hop wireless network. Our work is motivated by novel applications from the domain of process automation, Machine-Type Communication…
Millimeter-wave (mmWave) communication is a promising technology to cope with the exponential increase in 5G data traffic. Such networks typically require a very dense deployment of base stations. A subset of those, so-called macro base…
In the 6G Internet of Things (IoT) paradigm, unprecedented challenges will be raised to provide massive connectivity, ultra-low latency, and energy efficiency for ultra-dense IoT devices. To address these challenges, we explore the…
In this paper, a novel mean-field game framework is proposed for uplink power control in an ultra-dense millimeter wave network. The proposed mean-field game considers the time evolution of the mobile users' orientations as well as the…
This two-part paper presents a feedback-based cross-layer framework for distributed sensing and estimation of a dynamic process by a wireless sensor network (WSN). Sensor nodes wirelessly communicate measurements to the fusion center (FC).…
Software-Defined Networking enables the centralized orchestration of data traffic within a network. However, proposed solutions require a high degree of architectural penetration. The present study targets the orchestration of network…
Scalable load balancing algorithms are of great interest in cloud networks and data centers, necessitating the use of tractable techniques to compute optimal load balancing policies for good performance. However, most existing scalable…
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approximate Nash equilibria in many-agent settings. In this paper, we consider discrete-time finite MFGs subject to finite-horizon objectives. We…
We study a general class of fully coupled backward-forward stochastic differential equations of mean-field type (MF-BFSDE). We derive existence and uniqueness results for such a system under weak monotonicity assumptions and without the…
The link scheduling in wireless multi-hop networks is addressed. Different from most of work that adopt the protocol interference model which merely take consideration of packet collisions, our proposed algorithms use the physical…
We prove the global-in-time well-posedness for a broad class of mean field game problems, which is beyond the special linear-quadratic setting, as long as the mean field sensitivity is not too large. Through the stochastic maximum…
Mean field games and controls involve guiding the behavior of large populations of interacting agents, where each individual's influence on the group is negligible but collectively impacts overall dynamics. Hybrid systems integrate…
While the topic of mean-field games (MFGs) has a relatively long history, heretofore there has been limited work concerning algorithms for the computation of equilibrium control policies. In this paper, we develop a computable policy…
Mobile data offloading is an emerging technology to avoid congestion in cellular networks and improve the level of user satisfaction. In this paper, we develop a distributed market framework to price the offloading service, and conduct a…
The goal of this paper is to study a Mean Field Game (MFG) system stemming from the harvesting of resources. Modelling the latter through a reaction-diffusion equation and the harvesters as competing rational agents, we are led to a…
We analyze the problem of scheduling in wireless networks to meet end-to-end service guarantees, defined by instantaneous throughput and hard packet deadlines. Using a network slicing model to decouple the queueing dynamics between flows,…
Backpressure (BP) routing and scheduling is a well-established resource allocation method for wireless multi-hop networks, known for its fully distributed operations and proven maximum queue stability. Recent advances in shortest…
In this paper, we propose a cross-layer scheduling algorithm that achieves a throughput "epsilon-close" to the optimal throughput in multi-hop wireless networks with a tradeoff of O(1/epsilon) in delay guarantees. The algorithm aims to…
Mean-field games (MFGs) are models for large populations of competing rational agents that seek to optimize a suitable functional. In the case of congestion, this functional takes into account the difficulty of moving in high-density areas.…
Backpressure (BP) routing and scheduling is an established resource allocation method for wireless multi-hop networks, noted for its fully distributed operation and maximum queue stability. Recent advances in shortest path-biased BP routing…