Related papers: Backpressure-based Mean-field Type Game for Schedu…
We study auction-theoretic scheduling in cellular networks using the idea of mean field equilibrium (MFE). Here, agents model their opponents through a distribution over their action spaces and play the best response. The system is at an…
This paper proposes a multi-agent reinforcement learning based medium access framework for wireless networks. The access problem is formulated as a Markov Decision Process (MDP), and solved using reinforcement learning with every network…
This article investigates the performance of an ultra-dense network (UDN) from an energy-efficiency (EE) standpoint leveraging the interplay between stochastic geometry (SG) and mean-field game (MFG) theory. In this setting, base stations…
In this paper, we study the fundamental statistical efficiency of Reinforcement Learning in Mean-Field Control (MFC) and Mean-Field Game (MFG) with general model-based function approximation. We introduce a new concept called Mean-Field…
Evaluation of Internet protocols usually uses random scenarios or scenarios based on designers' intuition. Such approach may be useful for average-case analysis but does not cover boundary-point (worst or best-case) scenarios. To synthesize…
This paper investigates the simultaneous reconstruction of the running cost function and the internal topological structure within the mean-field games (MFG) system utilizing partial boundary data. The inverse problem is notably challenging…
We consider the design of wireless queueing network control policies with particular focus on combining stability with additional application-dependent requirements. Thereby, we consequently pursue a cost function based approach that…
In this letter, we propose a joint active device detection and channel estimation framework based on factor graphs for asynchronous uplink grant-free massive multiple-antenna systems. We then develop the message-scheduling GAMP (MSGAMP)…
In this paper we study a class of matrix-valued linear-quadratic mean-field-type games for both the risk-neutral, risk-sensitive and robust cases. Non-cooperation, full cooperation and adversarial between teams are treated. We provide a…
Mean Field Games (MFGs) provide a principled framework for modelling interactions in large population systems. However, algorithmic progress has been limited since model-free methods are high variance and exact methods scale poorly. Recent…
This paper studies the maximum throughput achievable with optimal scheduling in multi-hop mmWave picocellular networks with Multi-user Multiple-Input Multiple-Output (MU-MIMO) radios. MU-MIMO enables simultaneous transmission to multiple…
Here, we prove the existence of solutions to first-order mean-field games (MFGs) arising in optimal switching. First, we use the penalization method to construct approximate solutions. Then, we prove uniform estimates for the penalized…
In time-critical wireless sensor network (WSN) applications, a high degree of reliability is commonly required. A dynamical jumping real-time fault-tolerant routing protocol (DMRF) is proposed in this paper. Each node utilizes the remaining…
We study the integration of Rosenblatt noise into stochastic systems, control theory, and mean-field-type game theory, addressing the limitations of traditional Gaussian and Markovian models. Empirical evidence from various domains,…
Wireless power transfer (WPT) is a promising technology to prolong the lifetime of sensor and communication devices, i.e., workers, in completing crowdsourcing tasks by providing continuous and cost-effective energy supplies. In this paper,…
Reinforcement learning is a powerful tool to learn the optimal policy of possibly multiple agents by interacting with the environment. As the number of agents grow to be very large, the system can be approximated by a mean-field problem.…
We address in this paper Reinforcement Learning (RL) among agents that are grouped into teams such that there is cooperation within each team but general-sum (non-zero sum) competition across different teams. To develop an RL method that…
The noticeably increased deployment of wireless networks for battery-limited industrial applications in recent years highlights the need for tractable performance analysis methodologies as well as efficient QoS-aware transmit power…
We propose a tactical homotopy-aware decision-making framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem and employ a mixed-integer approach to tame the…
In this paper, we consider a mean field game (MFG) model perturbed by small common noise. Our goal is to give an approximation of the Nash equilibrium strategy of this game using a solution from the original no common noise MFG whose…