Related papers: Backpressure-based Mean-field Type Game for Schedu…
We consider an energy system with $n$ consumers who are linked by a Demand Side Management (DSM) contract, i.e. they agreed to diminish, at random times, their aggregated power consumption by a predefined volume during a predefined…
A mean-field-type game is a game in which the instantaneous payoffs and/or the state dynamics functions involve not only the state and the action profile but also the joint distributions of state-action pairs. This article presents some…
Throughput-optimal transmission scheduling in wireless networks has been a well considered problem in the literature, and the method for achieving optimality, MaxWeight scheduling, has been known for several decades. This algorithm achieves…
We consider a large queueing system that consists of many strategic servers that are weakly interacting. Each server processes jobs from its unique critically loaded buffer and controls the rate of arrivals and departures associated with…
The mean field algorithm is a widely used approximate inference algorithm for graphical models whose exact inference is intractable. In each iteration of mean field, the approximate marginals for each variable are updated by getting…
In this paper, we address the resource provisioning problem for service function chaining (SFC) in terms of the placement and chaining of virtual network functions (VNFs) within a multi-access edge computing (MEC) infrastructure to reduce…
With the emergence of fluid antenna (FA) in wireless communications, the capability to dynamically adjust port positions offers substantial benefits in spatial diversity and spectrum efficiency, which are particularly valuable for mobile…
Computational offloading has become an enabling component for edge intelligence in mobile and smart devices. Existing offloading schemes mainly focus on mobile devices and servers, while ignoring the potential network congestion caused by…
Data communication in sensor networks can have timing constraints like end to end deadlines. If the deadlines are not met either a catastrophe can happen in hard real time systems or performance deterioration can occur in soft real time…
Wireless sensor networks (WSNs) are self-organizing monitoring networks with a large number of randomly deployed microsensor nodes to collect various physical information to realize tasks such as intelligent perception, efficient control,…
We study multi-hop broadcast in wireless networks with one source node and multiple receiving nodes. The message flow from the source to the receivers can be modeled as a tree-graph, called broadcast-tree. The problem of finding the…
Switched queueing networks model wireless networks, input queued switches and numerous other networked communications systems. For single-hop networks, we consider a {($\alpha,g$)-switch policy} which combines the MaxWeight policies with…
In this paper, a novel bandwidth negotiation mechanism is proposed for massive devices wireless spectrum sharing, in which individual device locally negotiates bandwidth usage with neighbor devices and globally optimal spectrum utilization…
Motivated by the recent interests in asymmetric mean field games, this paper provides a general framework of Heterogeneous Mean Field Game (HMFG) that subsumes different formulations of graphon mean field games. The key feature of the HMFG…
Multi-access edge computing (MEC) and network virtualization technologies are important enablers for fifth-generation (5G) networks to deliver diverse applications and services. Services are often provided as fully connected virtual network…
Financial markets are often driven by latent factors which traders cannot observe. Here, we address an algorithmic trading problem with collections of heterogeneous agents who aim to perform optimal execution or statistical arbitrage, where…
We propose an efficient solution approach for high-dimensional nonlocal mean-field game (MFG) systems based on the Monte Carlo approximation of interaction kernels via random features. We avoid costly space-discretizations of interaction…
In many Cyber-Physical Systems, we encounter the problem of remote state estimation of geographically distributed and remote physical processes. This paper studies the scheduling of sensor transmissions to estimate the states of multiple…
We consider the problem of minimizing the delay of jobs moving through a directed graph of service nodes. In this problem, each node may have several links and is constrained to serve one link at a time. As jobs move through the network,…
In this work, we propose a joint collaboration-compression framework for sequential estimation of a random vector parameter in a resource constrained wireless sensor network (WSN). Specifically, we propose a framework where the local…