Related papers: PBR-SR: Mesh PBR Texture Super Resolution from 2D …
Despite recent advances in text-to-image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G-buffer (albedo, normals, depth,…
Recent Reference-Based image super-resolution (RefSR) has improved SOTA deep methods introducing attention mechanisms to enhance low-resolution images by transferring high-resolution textures from a reference high-resolution image. The main…
Image Super-Resolution (ISR), which aims at recovering High-Resolution (HR) images from the corresponding Low-Resolution (LR) counterparts. Although recent progress in ISR has been remarkable. However, they are way too computationally…
Previous studies in blind super-resolution (BSR) have primarily concentrated on estimating degradation kernels directly from low-resolution (LR) inputs to enhance super-resolution. However, these degradation kernels, which model the…
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured…
Recently, many convolutional neural networks for single image super-resolution (SISR) have been proposed, which focus on reconstructing the high-resolution images in terms of objective distortion measures. However, the networks trained with…
We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…
Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…
Physically Based Rendering (PBR) materials are typically characterized by multiple 2D texture maps such as basecolor, normal, metallic, and roughness which encode spatially-varying bi-directional reflectance distribution function (SVBRDF)…
Deep learning-based dMRI super-resolution methods can effectively enhance image resolution by leveraging the learning capabilities of neural networks on large datasets. However, these methods tend to learn a fixed scale mapping between…
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…
The recent advancements in 2D generation technology have sparked a widespread discussion on using 2D priors for 3D shape and texture content generation. However, these methods often overlook the subsequent user operations, such as texture…
Image super-resolution (SR) is one of the long-standing and active topics in image processing community. A large body of works for image super resolution formulate the problem with Bayesian modeling techniques and then obtain its…
Existing face super-resolution (FSR) methods have made significant advancements, but they primarily super-resolve face with limited visual information, original pixel-wise space in particular, commonly overlooking the pluralistic clues,…
Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins.…
Face super-resolution (FSR), also known as face hallucination, which is aimed at enhancing the resolution of low-resolution (LR) face images to generate high-resolution (HR) face images, is a domain-specific image super-resolution problem.…
Image super-resolution (SR) is one of the vital image processing methods that improve the resolution of an image in the field of computer vision. In the last two decades, significant progress has been made in the field of super-resolution,…
Diffusion-based models have shown great promise in real-world image super-resolution (Real-ISR), but often generate content with structural errors and spurious texture details due to the empirical priors and illusions of these models. To…
We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions…