Related papers: PCIE_Interaction Solution for Ego4D Social Interac…
For efficient human-agent interaction, an agent should proactively recognize their target user and prepare for upcoming interactions. We formulate this challenging problem as the novel task of jointly forecasting a person's intent to…
Anticipation problem has been studied considering different aspects such as predicting humans' locations, predicting hands and objects trajectories, and forecasting actions and human-object interactions. In this paper, we studied the…
This technical report presents our solution, EgoAdapt (Egocentric Adaptation via Category, Calibration, and Consistency), to the CVPR 2026 HD-EPIC VQA challenge. HD-EPIC evaluates whether a vision-language model can reason over realistic…
The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the…
Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour…
This paper presents the first-rank solution for the Multi-Modal Action Recognition Challenge, part of the Multi-Modal Visual Pattern Recognition Workshop at the \acl{ICPR} 2024. The competition aimed to recognize human actions using a…
Accurate emotion recognition is pivotal for nuanced and engaging human-computer interactions, yet remains difficult to achieve, especially in dynamic, conversation-like settings. In this study, we showcase how integrating eye-tracking data,…
Eye contact is a crucial element of non-verbal communication that signifies interest, attention, and participation in social interactions. As a result, measures of eye contact arise in a variety of applications such as the assessment of the…
Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…
Large language models (LLMs) are increasingly used for analytical tasks, yet their effectiveness in real-world applications remains underexamined, partly due to the opacity of proprietary models. We evaluate ChatGPT (GPT-3.5 and GPT-4) on…
As AI chatbots become ubiquitous, voice interaction presents a compelling way to enable rapid, high-bandwidth communication for both semantic and social signals. This has driven research into Large Audio Models (LAMs) to power voice-native…
Egocentric interaction recognition aims to recognize the camera wearer's interactions with the interactor who faces the camera wearer in egocentric videos. In such a human-human interaction analysis problem, it is crucial to explore the…
We propose VISTA, a V-JEPA Integrated StillFast Temporal Anticipator for the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. Given an egocentric video timestamp, the task requires anticipating the next…
In recent years, large-scale pre-trained multimodal models (LMMs) generally emerge to integrate the vision and language modalities, achieving considerable success in multimodal tasks, such as text-image classification. The growing size of…
In this report, we present a cross-view multi-modal object segmentation approach for the object correspondence task in the Ego-Exo4D Correspondence Challenges 2025. Given object queries from one perspective (e.g., ego view), the goal is to…
Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…
In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for the EPIC-KITCHENS-100 Multi-Instance Retrieval (MIR) challenge. Especially, we exploit the recently released Ego4D dataset…
We present our solution to the BinEgo-360 Challenge at ICCV 2025, which focuses on temporal action localization (TAL) in multi-perspective and multi-modal video settings. The challenge provides a dataset containing panoramic, third-person,…
A systematic, reliable, and low-cost evaluation of Conversational Information Access (CIA) systems remains an open challenge. Existing reference-based evaluation methods are proven insufficient for evaluating the dynamic nature of…
Eye-Tracking data is a very useful source of information to study cognition and especially language comprehension in humans. In this paper, we describe our systems for the CMCL 2022 shared task on predicting eye-tracking information. We…