Related papers: PCIE_Interaction Solution for Ego4D Social Interac…
This report describes our submission to the Ego4D Moment Queries Challenge 2023. Our submission extends ActionFormer, a latest method for temporal action localization. Our extension combines an improved ground-truth assignment strategy…
People naturally understand the emotions of-and often also empathize with-those around them. In this paper, we predict the emotional valence of an empathic listener over time as they listen to a speaker narrating a life story. We use the…
This paper introduces our approach to the EmotioNet Challenge 2020. We pose the AU recognition problem as a multi-task learning problem, where the non-rigid facial muscle motion (mainly the first 17 AUs) and the rigid head motion (the last…
Large vision-language models (LVLMs) are increasingly deployed in interactive applications such as virtual and augmented reality, where a first-person (egocentric) view captured by head-mounted cameras serves as key input. While this view…
In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…
Enabling humanoid robots to exploit physical contact, rather than simply avoid collisions, is crucial for autonomy in unstructured environments. Traditional optimization-based planners struggle with contact complexity, while on-policy…
Capturing the state changes of interacting objects is a key technology for understanding human-object interactions. This technical report describes our method using heterogeneous backbones for the Ego4D Object State Change Classification…
In dyadic interactions, humans communicate their intentions and state of mind using verbal and non-verbal cues, where multiple different facial reactions might be appropriate in response to a specific speaker behaviour. Then, how to develop…
The increasing popularity of egocentric cameras has generated growing interest in studying multi-camera interactions in shared environments. Although large-scale datasets such as Ego4D and Ego-Exo4D have propelled egocentric vision…
The FAME 2026 challenge comprises two demanding tasks: training face-voice associations combined with a multilingual setting that includes testing on languages on which the model was not trained. Our approach consists of separate uni-modal…
This technical report describes the CONE approach for Ego4D Natural Language Queries (NLQ) Challenge in ECCV 2022. We leverage our model CONE, an efficient window-centric COarse-to-fiNE alignment framework. Specifically, CONE dynamically…
This report introduces our novel method named STHG for the Audio-Visual Diarization task of the Ego4D Challenge 2023. Our key innovation is that we model all the speakers in a video using a single, unified heterogeneous graph learning…
Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous…
Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static…
The integration of information across multiple modalities and across time is a promising way to enhance the emotion recognition performance of affective systems. Much previous work has focused on instantaneous emotion recognition. The 2018…
TextVQA requires models to read and reason about text in images to answer questions about them. Specifically, models need to incorporate a new modality of text present in the images and reason over it to answer TextVQA questions. In this…
In dyadic interactions, a broad spectrum of human facial reactions might be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023 and REACT 2024 challenges, we are proposing the…
Turn-taking is richly multimodal. Predictive turn-taking models (PTTMs) facilitate naturalistic human-robot interaction, yet most rely solely on speech. We introduce MM-VAP, a multimodal PTTM which combines speech with visual cues including…
Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person…
Egocentric Video Question Answering (QA) requires models to handle long-horizon temporal reasoning, first-person perspectives, and specialized challenges like frequent camera movement. This paper systematically evaluates both proprietary…