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Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…
Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…
The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…
In this paper, we revisit the performance of the QUIC connection setup and relate the design choices for fast and secure connections to common Web deployments. We analyze over 1M Web domains with 272k QUIC-enabled services and find two…
QUIC, as the foundation for HTTP/3, is becoming an Internet reality. A plethora of studies already show that QUIC excels beyond TCP+TLS+HTTP/2. Yet, these studies compare a highly optimized QUIC Web stack against an unoptimized TCP-based…
The knowledge of future throughput variations in mobile networks becomes more and more possible today thanks to the rich contextual information provided by mobile applications and services and smartphone sensors. It is even likely that such…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…
Lately, World Wide Web came up with an evolution in the niche of videoconference applications. Latest technologies give browsers a capacity to initiate real-time communications. WebRTC is one of the free and open source projects that aim at…
QUIC is a performance-optimized secure transport protocol and a building block of the upcoming HTTP/3 standard. To protect against denial-of-service attacks, QUIC servers need to validate the IP addresses claimed by their clients. So far,…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the…
QUIC experiences a rapid adoption since its standardization in 2021, and hypergiants configure their infrastructure to optimize for QUIC performance. In this paper, we introduce a passive measurement method to study both the progressive…
With the quick proliferation of extended reality (XR) services, the mobile communications networks are faced with gigantic challenges to meet the diversified and challenging service requirements. A tight coordination or even convergence of…
Bandwidth estimation and congestion control for real-time communications (i.e., audio and video conferencing) remains a difficult problem, despite many years of research. Achieving high quality of experience (QoE) for end users requires…
Quick UDP Internet Connection (QUIC) is an emerging end-to-end encrypted, transport-layer protocol, which has been increasingly adopted by popular web services to improve communication security and quality of experience (QoE) towards…
We analyze how the performance of a quantum-repeater network depends on the protocol employed to distribute entanglement, and we find that the choice of repeater-to-repeater link protocol has a profound impact on communication rate as a…
Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. However, these experiments are predominantly deployed in-lab…
In recent years, advances in immersive multimedia technologies, such as extended reality (XR) technologies, have led to more realistic and user-friendly devices. However, these devices are often bulky and uncomfortable, still requiring…
Lossy compression and rate-adaptive streaming are a mainstay in traditional video steams. However, a new class of neuromorphic ``event'' sensors records video with asynchronous pixel samples rather than image frames. These sensors are…