Related papers: Streaming Remote rendering services: Comparison of…
One of the rapidly emerging services for fifth-generation (5G)-Advanced is eXtended Reality (XR) which combines several immersive experiences and cloud gaming services. Those services are demanding as they call for relatively high data…
Within a few years of its introduction, QUIC has gained traction: a significant chunk of traffic is now delivered over QUIC. The networking community is actively engaged in debating the fairness, performance, and applicability of QUIC for…
Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly…
There has been growing interest in using the QUIC transport protocol for the Internet of Things (IoT). In lossy and high latency networks, QUIC outperforms TCP and TLS. Since IoT greatly differs from traditional networks in terms of…
Extended Reality (XR) has stringent throughput and delay requirements that are hard to meet with current wireless technologies. Missing these requirements can lead to worsened picture quality, perceived lag between user input and…
Extended Reality (XR) is an important service in the 5G network and in future 6G networks. In contrast to traditional video on demand services, real-time XR video is transmitted frame-by-frame, requiring low latency and being highly…
Live video streaming is increasingly popular on social media platforms. With the growth of live streaming comes an increased need for robust content moderation to remove dangerous, illegal, or otherwise objectionable content. Whereas video…
Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…
The Real-time Transport Protocol (RTP)-based real-time communications (RTC) applications, exemplified by video conferencing, have experienced an unparalleled surge in popularity and development in recent years. In pursuit of optimizing…
The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved…
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video…
Point clouds are a promising video representation for virtual and augmented reality. Their high-bitrate, however, has so far limited the practicality of live streaming systems. In this work, we leverage the delivery timeout feature within…
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…
Over the past few years, eXtended Reality (XR) has attracted increasing interest thanks to its extensive industrial and commercial applications, and its popularity is expected to rise exponentially over the next decade. However, the…
The quality of experience (QoE) delivered by video conferencing systems to end users depends in part on correctly estimating the capacity of the bottleneck link between the sender and the receiver over time. Bandwidth estimation for…
Existing performance comparisons of QUIC and TCP compared an optimized QUIC to an unoptimized TCP stack. By neglecting available TCP improvements inherently included in QUIC, comparisons do not shed light on the performance of current web…
The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…
Low-Earth Orbit satellites have gained momentum to provide Internet connectivity, augmenting those in the long-established geostationary orbits. At the same time, QUIC has been developed as the new transport protocol for the web. While QUIC…
The increased use of video conferencing applications (VCAs) has made it critical to understand and support end-user quality of experience (QoE) by all stakeholders in the VCA ecosystem, especially network operators, who typically do not…
Mobile Augmented Reality (MAR) mixes physical environments with user-interactive virtual annotations. Immersive MAR experiences are supported by computation-intensive tasks which rely on offloading mechanisms to ease device workloads.…