Related papers: TIEboard: A Digital Educational Tool for Kids Geom…
Introduction: In the realm of human-computer interaction and behavioral research, accurate real-time gaze estimation is critical. Traditional methods often rely on expensive equipment or large datasets, which are impractical in many…
This paper presents UAIbot, a free and open-source web-based robotics simulator designed to address the educational and research challenges conventional simulation platforms generally face. The Python and JavaScript interfaces of UAIbot…
Researchers have widely acknowledged the potential of control mechanisms with which end-users of recommender systems can better tailor recommendations. However, few e-learning environments so far incorporate such mechanisms, for example for…
Learning analytics dashboards (LADs) simplify complex learner data into accessible visualisations, providing actionable insights for educators and students. However, their educational effectiveness has not always matched the sophistication…
This paper focuses on the problem of learning 6-DOF grasping with a parallel jaw gripper in simulation. We propose the notion of a geometry-aware representation in grasping based on the assumption that knowledge of 3D geometry is at the…
The kinetic inductance detector (KID) is a versatile and scalable detector technology with a wide range of applications. These superconducting detectors offer significant advantages: simple and robust fabrication, intrinsic multiplexing…
The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…
With the growing use of artificial intelligence in classrooms and online learning, it has become important to understand how students actually interact with AI tools and how such interactions match with traditional ways of learning. In this…
Geometry theorem proving forms a major and challenging component in the K-12 mathematics curriculum. A particular difficult task is to add auxiliary constructions (i.e, additional lines or points) to aid proof discovery. Although there…
The Web Geometry Laboratory, (WGL), is a blended-learning, collaborative and adaptive, Web environment for geometry. It integrates a well known dynamic geometry system. In a collaborative session, exchange of geometrical and textual…
Large Language Models (LLMs) are increasingly used as learning companions, providing scaffolded explanations, hints, or step-by-step guidance. However, in current LLM-based learning scenarios, scaffolded content is primarily consumed…
This paper describes ROBOTIKANDO, a web application for supporting both kindergarten teachers in planning educational robotics activities and educational robotics experts who would like to share their knowledge and experience. ROBOTIKANDO…
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…
Two-dimensional pin array tactile displays enable access to tactile graphics that are important for the education of students with visual impairments. Due to their prohibitive cost, limited access, and limited research within HCI, the rules…
We present a pedagogical introduction to the recent advances in the computational geometry, physical implications, and data science of Calabi-Yau manifolds. Aimed at the beginning research student and using Calabi-Yau spaces as an exciting…
A summary of an experimental course on algebraic curves is given that was held for young learners at age 11. The course was a part of Epsilon camp, a program designed for very gifted students who have already demonstrated high interest in…
Intelligent Tutoring Systems (ITSs) have shown great potential in delivering personalized and adaptive education, but their widespread adoption has been hindered by the need for specialized programming and design skills. Existing approaches…
This paper, submitted to the special track on resources for teaching AI in K-12, presents an explainable AI (XAI) education tool designed for K-12 classrooms, particularly for students in grades 4-9. The tool was designed for interventions…
Learning embedding spaces of suitable geometry is critical for representation learning. In order for learned representations to be effective and efficient, it is ideal that the geometric inductive bias aligns well with the underlying…
Integrating technology with the distinctive characteristics of craftsmanship has become a key issue in the field of digital craftsmanship. This paper introduces Layered Interactions, a design approach that seamlessly merges Human-Computer…