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Feedback is essential for learning, but its effectiveness relies heavily on how well it engages students in the educational process. Generative AI offers novel opportunities to efficiently produce rich, formative feedback, ranging from…

Human-Computer Interaction · Computer Science 2026-04-16 Jie Cao , Chloe Qianhui Zhao , Christian Schunn , Elizabeth A. McLaughlin , Jionghao Lin , Kenneth R. Koedinger

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , Irwin B. Levinstein , Chutima Boonthum

Given the widespread use of procedural instructions with non-linear access (situational information retrieval), there has been a proposal to accommodate both linear and non-linear usage in instructional design. However, it has received…

Human-Computer Interaction · Computer Science 2024-07-31 Hyeongcheol Kim , Katherine Fennedy , Georgia Zhang , Can Liu , Shengdong Zhao

This exploratory study examines the classroom deployment of aiPlato, an AI-enabled homework platform, in a large introductory physics course at the University of Texas at Arlington. Designed to support open-ended problem solving, aiPlato…

Physics Education · Physics 2026-01-16 Atharva Dange , Ramon E. Lopez , Louis Deslauriers , Nimish Shah

Electrical Impedance Tomography (EIT)-based tactile sensors offer cost-effective and scalable solutions for robotic sensing, especially promising for soft robots. However a major issue of EIT-based tactile sensors when applied in highly…

Robotics · Computer Science 2025-04-09 Huazhi Dong , Xiaopeng Wu , Delin Hu , Zhe Liu , Francesco Giorgio-Serchi , Yunjie Yang

How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…

Human-Computer Interaction · Computer Science 2023-11-14 Lunshi Zhou , Alexandra Bremers , Wendy Ju

Generative Artificial Intelligence (GAI) can be seen as a double-edged weapon in education. Indeed, it may provide personalized, interactive and empowering pedagogical sequences that could favor students' intrinsic motivation, active…

Computers and Society · Computer Science 2023-11-13 Rania Abdelghani , Hélène Sauzéon , Pierre-Yves Oudeyer

The article reveals the experience of organizing blended learning for geography students using Google Classroom, and discloses its potential uses in the study of geography. For the last three years, the authors have tested such inclass and…

Computers and Society · Computer Science 2019-09-12 Olha Bondarenko , Svitlana Mantulenko , Andrey Pikilnyak

Studies have shown that children can be exposed to smart devices at a very early age. This has important implications on research in children-computer interaction, children online safety and early education. Many systems have been built…

Human-Computer Interaction · Computer Science 2018-08-07 Toan Nguyen , Aditi Roy , Nasir Memon

Recently, the HCI community has seen increased interest in the design of teaching augmentation (TA): tools that extend and complement teachers' pedagogical abilities during ongoing classroom activities. Examples of TA systems are emerging…

Human-Computer Interaction · Computer Science 2020-01-10 Pengcheng An , Kenneth Holstein , Bernice d'Anjou , Berry Eggen , Saskia Bakker

The teaching of general relativity at the secondary school and lower undergraduate university levels is necessarily based on approaches with a restricted use of mathematics. An important aspect of teaching general relativity at this level…

Physics Education · Physics 2024-06-05 S. Weissenborn , U. Kraus , C. Zahn

Coding forms a key part of computer science education in universities. As part of this education, Integrated Development Environments (IDEs) are essential tools for coding. However, it is currently unknown how the design of an IDE's…

Human-Computer Interaction · Computer Science 2025-06-13 Luke Halpin , Phillip Benachour , Tracy Hall , Ann-Marie Houghton , Emily Winter

-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…

Computers and Society · Computer Science 2012-05-08 Vikas J Dongre , Ramkrishna V Yenkar , Vijay H Mankar

Fostering data visualization literacy (DVL) as part of childhood education could lead to a more data literate society. However, most work in DVL for children relies on a more formal educational context (i.e., a teacher-led approach) that…

Human-Computer Interaction · Computer Science 2022-08-11 S. Sandra Bae , Rishi Vanukuru , Ruhan Yang , Peter Gyory , Ran Zhou , Ellen Yi-Luen Do , Danielle Albers Szafir

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

The area of geometry with its very strong and appealing visual contents and its also strong and appealing connection between the visual content and its formal specification, is an area where computational tools can enhance, in a significant…

Computational Geometry · Computer Science 2012-02-23 Vanda Santos , Pedro Quaresma

Multimodal tasks, such as image-text retrieval and generation, require embedding data from diverse modalities into a shared representation space. Aligning embeddings from heterogeneous sources while preserving shared and modality-specific…

Machine Learning · Computer Science 2024-12-03 Dongfang Zhao

Despite the excessive developments of architectural parametric platforms, parametric design is often interpreted as an architectural style rather than a computational method. Also, the problem is still a lack of knowledge and skill about…

Human-Computer Interaction · Computer Science 2021-06-09 Zohreh Shaghaghian , Wei Yan , Dezhen Song

In addition to formal learning at universities, like in lecture halls and seminar rooms, students are regularly confronted with self-study activities. Instead of being left to their own devices, students might benefit from a proper design…

Learning companion robots for young children are increasingly adopted in informal learning environments. Although parents play a pivotal role in their children's learning, very little is known about how parents prefer to incorporate robots…

Human-Computer Interaction · Computer Science 2024-03-22 Hui-Ru Ho , Edward Hubbard , Bilge Mutlu
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