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The tie-knotting task is highly challenging due to the tie's high deformation and long-horizon manipulation actions. This work presents TieBot, a Real-to-Sim-to-Real learning from visual demonstration system for the robots to learn to knot…

Robotics · Computer Science 2024-10-22 Weikun Peng , Jun Lv , Yuwei Zeng , Haonan Chen , Siheng Zhao , Jichen Sun , Cewu Lu , Lin Shao

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

Human-Computer Interaction · Computer Science 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new…

Human-Computer Interaction · Computer Science 2014-12-05 Jérémy Frey , Renaud Gervais , Stéphanie Fleck , Fabien Lotte , Martin Hachet

Art education plays a significant role in K-2 learners' physical and cognitive development. However, teachers struggle to translate in-person activities to remote settings and to give necessary feedback to help learners develop fine motor…

Human-Computer Interaction · Computer Science 2026-05-28 Gennie Mansi , Ashley Boone , Sue Reon Kim , Jessica Roberts

Understanding how AI recommendations work can help the younger generation become more informed and critical consumers of the vast amount of information they encounter daily. However, young learners with limited math and computing knowledge…

Human-Computer Interaction · Computer Science 2025-03-31 Xiaofei Zhou , Yi Zhang , Yufei Jiang , Yunfan Gong , Chi Zhang , Alissa N. Antle , Zhen Bai

This paper introduces "GAIDE: Generative AI for Instructional Development and Education," a novel framework for using Generative AI (GenAI) to enhance educational content creation. GAIDE stands out by offering a practical approach for…

Computers and Society · Computer Science 2025-03-18 Ethan Dickey , Andres Bejarano

Spatial reasoning and collaboration are essential for childhood development, yet blind and visually impaired (BVI) children often lack access to tools that foster these skills. Tactile maps and assistive technologies primarily focus on…

Human-Computer Interaction · Computer Science 2025-03-31 Areen Khalaila , Gianna Everette , Suho Kim , Ian Roy

Digitalization is changing the nature of tools and materials, which are used in artistic practices in professional and non-professional settings. For example, today it is common that even children express their ideas and explore their…

Human-Computer Interaction · Computer Science 2020-10-13 Franziska Geiger , Michelle Martin , Monika Pichlmair , Ilhan Aslan , Hannes Ritschel , Björn Bittner , Elisabeth André

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…

Human-Computer Interaction · Computer Science 2025-07-01 Noverah Khan , Hira Eiraj Daud , Suleman Shahid

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

Computer Science and Game Theory · Computer Science 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara

This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…

Artificial Intelligence · Computer Science 2025-06-09 Nicole C. Wang

Children tend to be constantly exposed to technologies, such as smartphones, tablets, and gaming consoles, drawn by the interactive and visually stimulating nature of digital platforms. Thus, integrating the teaching process with…

Human-Computer Interaction · Computer Science 2025-03-21 Everson Borges da Rosa , Michel Albonico , Paulo Juunior Varela

Perceiving potential ``action possibilities'' (\ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Hongchen Luo , Wei Zhai , Jiao Wang , Yang Cao , Zheng-Jun Zha

Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Zhengyang Yu , Arthur Aubret , Marcel C. Raabe , Jane Yang , Chen Yu , Jochen Triesch

Drawable electronics attract the attention of both educators and innovative circuit engineers due to their affordability and simplicity. This paper focuses on active learning activities related to conducting lines and presents extensible…

Physics Education · Physics 2021-07-29 Petar Damjanović , Vladimir Veljić , Aleksandra Alorić

Manipulating volumetric deformable objects in the real world, like plush toys and pizza dough, bring substantial challenges due to infinite shape variations, non-rigid motions, and partial observability. We introduce ACID, an…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Bokui Shen , Zhenyu Jiang , Christopher Choy , Leonidas J. Guibas , Silvio Savarese , Anima Anandkumar , Yuke Zhu

We present TangibleGrid, a novel device that allows blind users to understand and design the layout of a web page with real-time tangible feedback. We conducted semi-structured interviews and a series of co-design sessions with blind users…

Human-Computer Interaction · Computer Science 2022-08-30 Jiasheng Li , Zeyu Yan , Ebrima Jarjue , Ashrith Shetty , Huaishu Peng

Spatial tactile feedback can enhance the realism of geometry exploration in virtual reality applications. Current vibrotactile approaches often face challenges with the spatial and temporal resolution needed to render different 3D…

Human-Computer Interaction · Computer Science 2026-02-04 Yihao Dong , Praneeth Bimsara Perera , Chin-Teng Lin , Craig T Jin , Anusha Withana

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the…