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Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has…
In this paper, we propose a novel framework, Tracking-free Relightable Avatar (TRAvatar), for capturing and reconstructing high-fidelity 3D avatars. Compared to previous methods, TRAvatar works in a more practical and efficient setting.…
Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no practical method to support high-level applications like 3D…
Recent advances in large pretrained text-to-image models have shown unprecedented capabilities for high-quality human-centric generation, however, customizing face identity is still an intractable problem. Existing methods cannot ensure…
We present a deep learning-based framework for portrait reenactment from a single picture of a target (one-shot) and a video of a driving subject. Existing facial reenactment methods suffer from identity mismatch and produce inconsistent…
Lip synchronization and audio-visual editing have emerged as fundamental challenges in multimodal learning, underpinning a wide range of applications, including film production, virtual avatars, and telepresence. Despite recent progress,…
Despite multiple view consistency offered by 3D-aware GAN techniques, the resulting images often lack the capacity for localized editing. In response, generative radiance manifolds emerge as an efficient approach for constrained point…
We propose a method for face de-identification that enables fully automatic video modification at high frame rates. The goal is to maximally decorrelate the identity, while having the perception (pose, illumination and expression) fixed. We…
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…
Synthesizing realistic videos of talking faces under custom lighting conditions and viewing angles benefits various downstream applications like video conferencing. However, most existing relighting methods are either time-consuming or…
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…
Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters…
Instruction-guided image editing methods have demonstrated significant potential by training diffusion models on automatically synthesized or manually annotated image editing pairs. However, these methods remain far from practical,…
The growing use of portrait images in computer vision highlights the need to protect personal identities. At the same time, anonymized images must remain useful for downstream computer vision tasks. In this work, we propose a unified…
Motivated by the following two observations: 1) people are aging differently under different conditions for changeable facial attributes, e.g., skin color may become darker when working outside, and 2) it needs to keep some unchanged facial…
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we…
Accurately preserving motion while editing a subject remains a core challenge in video editing tasks. Existing methods often face a trade-off between edit and motion fidelity, as they rely on motion representations that are either…
We introduce a co-designed approach for human portrait relighting that combines a physics-guided architecture with a pre-training framework. Drawing on the Cook-Torrance reflectance model, we have meticulously configured the architecture…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
Large-scale pre-trained diffusion models empower users to edit images through text guidance. However, existing methods often over-align with target prompts while inadequately preserving source image semantics. Such approaches generate…