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With NeRF widely used for facial reenactment, recent methods can recover photo-realistic 3D head avatar from just a monocular video. Unfortunately, the training process of the NeRF-based methods is quite time-consuming, as MLP used in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Yuelang Xu , Lizhen Wang , Xiaochen Zhao , Hongwen Zhang , Yebin Liu

Increasing advances in affordable consumer hardware and accessible software frameworks are now bringing Virtual Reality (VR) to the masses. Especially collaborative VR applications where different people can work together are gaining…

Human-Computer Interaction · Computer Science 2024-10-30 Enes Yigitbas , Christian Kaltschmidt

Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual…

Human-Computer Interaction · Computer Science 2025-06-12 Tanjil Hasan Sakib , Samia Jahan Mojumder , Rajan Das Gupta , Md Imrul Hasan Showmick , Md. Yeasin Rahat , Md. Jakir Hossen

We present DreamAvatar, a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yukang Cao , Yan-Pei Cao , Kai Han , Ying Shan , Kwan-Yee K. Wong

\textbf{BEAVR} is an open-source, bimanual, multi-embodiment Virtual Reality (VR) teleoperation system for robots, designed to unify real-time control, data recording, and policy learning across heterogeneous robotic platforms. BEAVR…

Robotics · Computer Science 2025-08-14 Alejandro Posadas-Nava , Alejandro Carrasco , Richard Linares

Incomplete point clouds captured by 3D sensors often result in the loss of both geometric and semantic information. Most existing point cloud completion methods are built on rotation-variant frameworks trained with data in canonical poses,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zhifan Ni , Eckehard Steinbach

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Yuanyou Xu , Zongxin Yang , Yi Yang

Facial motion capture in mixed reality headsets enables real-time avatar animation, allowing users to convey non-verbal cues during virtual interactions. However, as facial motion data constitutes a behavioral biometric, its use raises…

Cryptography and Security · Computer Science 2025-07-16 Adriano Castro , Simon Hanisch , Matin Fallahi , Thorsten Strufe

The emerging field of panoramic video generation from text and image prompts unlocks new creative possibilities in virtual reality (VR), addressing the limitations of current immersive experiences, which are constrained by pre-designed…

Human-Computer Interaction · Computer Science 2025-01-28 Yunge Wen

Video super-resolution (VSR) aiming to reconstruct a high-resolution (HR) video from its low-resolution (LR) counterpart has made tremendous progress in recent years. However, it remains challenging to deploy existing VSR methods to…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Ruohao Wang , Xiaohui Liu , Zhilu Zhang , Xiaohe Wu , Chun-Mei Feng , Lei Zhang , Wangmeng Zuo

When language is utilized as a medium to store and communicate sensory information, there arises a kind of radical virtual reality, namely "the realities that are reduced into the same sentence are virtual/equivalent." In the current era,…

Human-Computer Interaction · Computer Science 2024-12-04 Goki Muramoto , Yuri Yasui , Hirosuke Asahi

We present a novel framework to reconstruct human avatars from monocular videos. Recent approaches have struggled either to capture the fine-grained dynamic details from the input or to generate plausible details at novel viewpoints, which…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Yushuo Chen , Ruizhi Shao , Youxin Pang , Hongwen Zhang , Xinyi Wu , Rihui Wu , Yebin Liu

Rendering the visual appearance of moving humans from occluded monocular videos is a challenging task. Most existing research renders 3D humans under ideal conditions, requiring a clear and unobstructed scene. Those methods cannot be used…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Tiange Xiang , Adam Sun , Scott Delp , Kazuki Kozuka , Li Fei-Fei , Ehsan Adeli

Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Mohammad Rami Koujan , Michail Christos Doukas , Anastasios Roussos , Stefanos Zafeiriou

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

Recently, Vision Transformer has achieved great success in recovering missing details in low-resolution sequences, i.e., the video super-resolution (VSR) task. Despite its superiority in VSR accuracy, the heavy computational burden as well…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Xingyu Zhou , Leheng Zhang , Xiaorui Zhao , Keze Wang , Leida Li , Shuhang Gu

Over the last few decades, many aspects of human life have been enhanced with virtual domains, from the advent of digital assistants such as Amazon's Alexa and Apple's Siri to the latest metaverse efforts of the rebranded Meta. These trends…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Siddarth Ravichandran , Ondřej Texler , Dimitar Dinev , Hyun Jae Kang

Traditional authentication methods, such as passwords and biometrics, verify a user's identity only at the start of a session, leaving systems vulnerable to session hijacking. Continuous authentication, however, ensures ongoing verification…

Cryptography and Security · Computer Science 2025-02-28 Sai Ganesh Grandhi , Saeed Samet