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Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly customized data format, making it difficult for widespread…
The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general…
The sparse pseudo-input Gaussian process (SPGP) is a new approximation method for speeding up GP regression in the case of a large number of data points N. The approximation is controlled by the gradient optimization of a small set of M…
Point transformers have demonstrated remarkable progress in 3D understanding through expanded receptive fields (RF), but further expanding the RF leads to dilution in group attention and decreases detailed feature extraction capability.…
Three-dimensional (3D) medical image enhancement, including denoising and super-resolution, is critical for clinical diagnosis in CT, PET, and MRI. Although diffusion models have shown remarkable success in 2D medical imaging, scaling them…
Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to…
4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…
Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view…
Generative models have achieved success in producing semantically plausible 2D images, but it remains challenging in 3D generation due to the absence of spatial geometry constraints. Typically, existing methods utilize geometric features as…
Multi-modal 3D object detection has exhibited significant progress in recent years. However, most existing methods can hardly scale to long-range scenarios due to their reliance on dense 3D features, which substantially escalate…
2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in concept design. While generative AI has simplified 2D…
Video-to-Video synthesis (Vid2Vid) has achieved remarkable results in generating a photo-realistic video from a sequence of semantic maps. However, this pipeline suffers from high computational cost and long inference latency, which largely…
Scaling Diffusion Transformers to generate high-resolution, long videos is constrained by the quadratic cost of self-attention, and existing sparse attention methods degrade under high sparsity. We show empirically that generation quality…
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time…
Sparse-view 3D Gaussian splatting seeks to render high-quality novel views of 3D scenes from a limited set of input images. While recent pose-free feed-forward methods leveraging pre-trained 3D priors have achieved impressive results, most…
Score-based generative models (SGMs) have recently emerged as a promising class of generative models. The key idea is to produce high-quality images by recurrently adding Gaussian noises and gradients to a Gaussian sample until converging…
Due to the lack of large-scale text-3D correspondence data, recent text-to-3D generation works mainly rely on utilizing 2D diffusion models for synthesizing 3D data. Since diffusion-based methods typically require significant optimization…
We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with…
Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a…
3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in 3D reconstruction, achieving high-quality results with real-time radiance field rendering. However, a key challenge is the substantial storage cost: reconstructing a…