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Spiking Neural Networks (SNNs) provide an energy-efficient way to extract 3D spatio-temporal features. Point clouds are sparse 3D spatial data, which suggests that SNNs should be well-suited for processing them. However, when applying SNNs…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Xuerui Qiu , Man Yao , Jieyuan Zhang , Yuhong Chou , Ning Qiao , Shibo Zhou , Bo Xu , Guoqi Li

3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with…

Hardware Architecture · Computer Science 2025-07-31 Linye Wei , Jiajun Tang , Fan Fei , Boxin Shi , Runsheng Wang , Meng Li

The increasing demand for long-context modeling in large language models (LLMs) is bottlenecked by the quadratic complexity of the standard self-attention mechanism. The community has proposed sparse attention to mitigate this issue.…

Artificial Intelligence · Computer Science 2025-11-18 Jingze Shi , Yifan Wu , Yiran Peng , Bingheng Wu , Liangdong Wang , Guang Liu , Yuyu Luo

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive…

Graphics · Computer Science 2026-05-13 Yibo Zhao , Fan Gao , Youcheng Cai , Ligang Liu

Diffusion Transformers currently lead the field in high-quality video generation, but their slow iterative denoising process and prohibitive quadratic attention costs for long sequences create significant inference bottlenecks. While both…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Youping Gu , Xiaolong Li , Yuhao Hu , Minqi Chen , Bohan Zhuang

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

The creation of high-fidelity 3D assets is often hindered by a 'pixel-level pain point': the loss of high-frequency details. Existing methods often trade off one aspect for another: either sacrificing cross-view consistency, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Lu Xiao , Jiale Zhang , Yang Liu , Taicheng Huang , Xin Tian

3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Xianben Yang , Tao Wang , Yuxuan Li , Yi Jin , Haibin Ling

Open-vocabulary panoptic reconstruction is crucial for advanced robotics and simulation. However, existing 3D reconstruction methods, such as NeRF or Gaussian Splatting variants, often struggle to achieve the real-time inference frequency…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Shichao Zhai , Shuhao Ye , Rong Xiong , Yue Wang

Modern Automatic Speech Recognition (ASR) systems rely on distributed deep learning to for quick training completion. To enable efficient distributed training, it is imperative that the training algorithms can converge with a large…

Audio and Speech Processing · Electrical Eng. & Systems 2019-07-15 Wei Zhang , Xiaodong Cui , Ulrich Finkler , George Saon , Abdullah Kayi , Alper Buyuktosunoglu , Brian Kingsbury , David Kung , Michael Picheny

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Seokhyun Youn , Soohyun Lee , Geonho Kim , Weeyoung Kwon , Sung-Ho Bae , Jihyong Oh

We propose GALA, a novel representation of 3D shapes that (i) excels at capturing and reproducing complex geometry and surface details, (ii) is computationally efficient, and (iii) lends itself to 3D generative modelling with modern,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Dingdong Yang , Yizhi Wang , Konrad Schindler , Ali Mahdavi Amiri , Hao Zhang

Current LiDAR-only 3D detection methods inevitably suffer from the sparsity of point clouds. Many multi-modal methods are proposed to alleviate this issue, while different representations of images and point clouds make it difficult to fuse…

Computer Vision and Pattern Recognition · Computer Science 2022-07-05 Xiaopei Wu , Liang Peng , Honghui Yang , Liang Xie , Chenxi Huang , Chengqi Deng , Haifeng Liu , Deng Cai

Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions…

Graphics · Computer Science 2025-07-11 Wei Yao , Shuzhao Xie , Letian Li , Weixiang Zhang , Zhixin Lai , Shiqi Dai , Ke Zhang , Zhi Wang

Achieving high-resolution novel view synthesis (HRNVS) from low-resolution input views is a challenging task due to the lack of high-resolution data. Previous methods optimize high-resolution Neural Radiance Field (NeRF) from low-resolution…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Xiqian Yu , Hanxin Zhu , Tianyu He , Zhibo Chen

Diffusion Transformers are fundamental for video and image generation, but their efficiency is bottlenecked by the quadratic complexity of attention. While block sparse attention accelerates computation by attending only critical key-value…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Haopeng Li , Shitong Shao , Wenliang Zhong , Zikai Zhou , Lichen Bai , Hui Xiong , Zeke Xie

Dynamic 4D Gaussian Splatting (4DGS) effectively extends the high-speed rendering capabilities of 3D Gaussian Splatting (3DGS) to represent volumetric videos. However, the large number of Gaussians, substantial temporal redundancies, and…

Graphics · Computer Science 2026-01-14 Hyeongmin Lee , Kyungjune Baek

Attention-based models have revolutionized AI, but the quadratic cost of self-attention incurs severe computational and memory overhead. Sparse attention methods alleviate this by skipping low-relevance token pairs. However, current…

Hardware Architecture · Computer Science 2026-01-13 Huizheng Wang , Hongbin Wang , Zichuan Wang , Zhiheng Yue , Yang Wang , Chao Li , Yang Hu , Shouyi Yin

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Weiyu Li , Xuanyang Zhang , Zheng Sun , Di Qi , Hao Li , Wei Cheng , Weiwei Cai , Shihao Wu , Jiarui Liu , Zihao Wang , Xiao Chen , Feipeng Tian , Jianxiong Pan , Zeming Li , Gang Yu , Xiangyu Zhang , Daxin Jiang , Ping Tan

Dense reconstruction and differentiable rendering are fundamental tightly connected operations in 3D vision and computer graphics. Recent neural implicit representations demonstrate compelling advantages in reconstruction fidelity and…

Robotics · Computer Science 2026-05-25 Zhirui Dai , Hojoon Shin , Yulun Tian , Ki Myung Brian Lee , Nikolay Atanasov