Related papers: $4K_1$-free graph with the cop number $3$
A relational characterization of cop-win graphs was provided by Nowakowski and Winkler in their seminal paper on the game of Cops and Robbers. As a by-product of that characterization, each cop-win graph is assigned a unique ordinal, which…
Given a simple undirected graph $G$ and a positive integer $k$, the $k$-forcing number of $G$, denoted $F_k(G)$, is the minimum number of vertices that need to be initially colored so that all vertices eventually become colored during the…
We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful…
We show that if $\{G_n\}_{n\geq 1}$ is a sequence of graphs of order $n$ with bounded maximum degree and isoperimetric function $\Phi(G_n,n^{1-\alpha})$ bounded away from $0$ as $n\rightarrow \infty$, then the cop number of $G_n$ is at most…
We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…
We investigate multiple variants of the game Cops and Robbers. Playing it on an $n \times n$ toroidal chess graph, the game is varied by defining moves for cops and robbers differently, always mimicking moves of certain chess pieces. In…
We show that the cop number of any graph on 18 or fewer vertices is at most 3. This answers a question posed by Andreae in 1986, as well as more recently by Baird et al. We also find all 3-cop-win graphs on 11 vertices, narrow down the…
We consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a…
We introduce and study the game of "Selfish Cops and Active Robber" (SCAR) which can be seen as an multiplayer variant of the "classic" two-player Cops and Robbers (CR) game. In classic CR all cops are controlled by a single player, who has…
We study relations between diameter $D(G)$, domination number $\gamma(G)$, independence number $\alpha(G)$ and cop number $c(G)$ of a connected graph $G$, showing (i.) $c(G) \leq \alpha(G)-\lfloor \frac{D(G)-3}{2} \rfloor$, and (ii.) $c(G)…
Introduced by Harris, Insko, Prieto Langarica, Stoisavljevic, and Sullivan, the \emph{tipsy cop and drunken robber} is a variant of the cop and robber game on graphs in which the robber simply moves randomly along the graph, while the cop…
The game of cops and robbers is a well-known game played on graphs. In this paper we consider the straight-ahead orientations of 4-regular quadrangulations of the torus and the Klein bottle and we prove that their cop number is bounded by a…
Coloring a graph $G$ consists in finding an assignment of colors $c: V(G)\to\{1,\ldots,p\}$ such that any pair of adjacent vertices receives different colors. The minimum integer $p$ such that a coloring exists is called the chromatic…
We consider the minimum order graphs with a given cop number. We prove that the minimum order of a connected graph with cop number 3 is 10, and show that the Petersen graph is the unique isomorphism type of graph with this property. We…
A generalized Petersen graph $GP(n,k)$ is a regular cubic graph on $2n$ vertices (the parameter $k$ is used to define some of the edges). It was previously shown (Ball et al., 2015) that the cop number of $GP(n,k)$ is at most $4$, for all…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…
We show that if $n=7k/i$ with $i \in \{1,2,3\}$ then the cop number of the generalised Petersen graph $GP(n,k)$ is $4$, with some small previously-known exceptions. It was previously proved by Ball et al. (2015) that the cop number of any…
We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…
Let $G$ be a graph of order $n$ and let $k\in\{1,\ldots,n-1\}$. The $k$-token graph $F_k(G)$ of $G$, is the graph whose vertices are the $k$-subsets of $V(G)$, where two vertices are adjacent in $F_k(G)$ whenever their symmetric difference…