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In the well-studied metric distortion problem in social choice, we have voters and candidates located in a shared metric space, and the objective is to design a voting rule that selects a candidate with minimal total distance to the voters.…

Computer Science and Game Theory · Computer Science 2025-05-21 Moses Charikar , Prasanna Ramakrishnan , Zihan Tan , Kangning Wang

We introduce a general problem about bribery in voting systems. In the $\mathcal{R}$-Multi-Bribery problem, the goal is to bribe a set of voters at minimum cost such that a desired candidate wins the perturbed election under the voting rule…

Data Structures and Algorithms · Computer Science 2018-12-06 Dušan Knop , Martin Koutecký , Matthias Mnich

We study computational aspects of a well-known single-winner voting rule called the Schulze method [Schulze, 2003] which is used broadly in practice. In this method the voters give (weak) ordinal preference ballots which are used to define…

Data Structures and Algorithms · Computer Science 2021-06-25 Krzysztof Sornat , Virginia Vassilevska Williams , Yinzhan Xu

This work concerns an alignment problem that has applications in many geospatial problems such as resource allocation and building reliable disease maps. Here, we introduce the problem of optimally aligning $k$ collections of $m$ spatial…

Data Structures and Algorithms · Computer Science 2024-11-14 Emma L. McDaniel , Armin R. Mikler , Chetan Tiwari , Murray Patterson

We study the complexity of geometric problems on spaces of low fractal dimension. It was recently shown by [Sidiropoulos & Sridhar, SoCG 2017] that several problems admit improved solutions when the input is a pointset in Euclidean space…

Computational Complexity · Computer Science 2017-12-14 Anastasios Sidiropoulos , Kritika Singhal , Vijay Sridhar

Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

An assembly of $n$ voters needs to decide on $t$ independent binary issues. Each voter has opinions about the issues, given by a $t$-bit vector. Anscombe's paradox shows that a policy following the majority opinion in each issue may not…

Computer Science and Game Theory · Computer Science 2023-03-03 Andrei Constantinescu , Roger Wattenhofer

We develop a theory of vector spaces spanned by orbit-finite sets. Using this theory, we give a decision procedure for equivalence of weighted register automata, which are the common generalization of weighted automata and register automata…

Formal Languages and Automata Theory · Computer Science 2024-08-07 Mikołaj Bojańczyk , Joanna Fijalkow , Bartek Klin , Joshua Moerman

Items from a database are often ranked based on a combination of multiple criteria. A user may have the flexibility to accept combinations that weigh these criteria differently, within limits. On the other hand, this choice of weights can…

Databases · Computer Science 2023-04-27 Abolfazl Asudeh , H. V. Jagadish , Julia Stoyanovich , Gautam Das

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

We present a method for finding correspondence between 3D models. From an initial set of feature correspondences, our method uses a fast voting scheme to separate the inliers from the outliers. The novelty of our method lies in the use of a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-24 Anders Glent Buch , Yang Yang , Norbert Krüger , Henrik Gordon Petersen

We consider elections where the voters come one at a time, in a streaming fashion, and devise space-efficient algorithms which identify an approximate winning committee with respect to common multiwinner proportional representation voting…

Computer Science and Game Theory · Computer Science 2017-03-01 Palash Dey , Nimrod Talmon , Otniel van Handel

We consider the problem of ranking $n$ experts according to their abilities, based on the correctness of their answers to $d$ questions. This is modeled by the so-called crowd-sourcing model, where the answer of expert $i$ on question $k$…

Statistics Theory · Mathematics 2025-12-25 Alexandra Carpentier , Nicolas Verzelen

Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…

Computational Geometry · Computer Science 2019-02-26 Mark de Berg , Sándor Kisfaludi-Bak , Mehran Mehr

The remoteness from a simple game to a weighted game can be measured by the concept of the dimension or the more general Boolean dimension. It is known that both notions can be exponential in the number of voters. For complete simple games…

Computer Science and Game Theory · Computer Science 2021-01-26 Sascha Kurz

High dimensional statistical problems arise from diverse fields of scientific research and technological development. Variable selection plays a pivotal role in contemporary statistical learning and scientific discoveries. The traditional…

Statistics Theory · Mathematics 2009-10-08 Jianqing Fan , Jinchi Lv

This paper is concerned with the variational inequality problem (VIP) over the fixed point set of a quasi-nonexpansive operator. We propose, in particular, an algorithm which entails, at each step, projecting onto a suitably chosen…

Optimization and Control · Mathematics 2013-04-03 Andrzej Cegielski , Aviv Gibali , Simeon Reich , Rafał Zalas

We consider a committee voting setting in which each voter approves of a subset of candidates and based on the approvals, a target number of candidates are to be selected. In particular we focus on the axiomatic property called extended…

Computer Science and Game Theory · Computer Science 2017-03-31 Haris Aziz , Shenwei Huang

We provide mechanisms and new metric distortion bounds for line-up elections. In such elections, a set of $n$ voters, $m$ candidates, and $\ell$ positions are all located in a metric space. The goal is to choose a set of candidates and…

Computer Science and Game Theory · Computer Science 2025-02-25 Christopher Jerrett , Yue Han , Elliot Anshelevich

A set of $2^n$ candidates is presented to a commission. At every round, each member of this commission votes by pairwise comparison, and one-half of the candidates is deleted from the tournament, the remaining ones proceeding to the next…

Combinatorics · Mathematics 2025-12-23 Bernard De Baets , Emilio De Santis