Related papers: Gameplay Highlights Generation
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…
Perceiving meaningful activities in a long video sequence is a challenging problem due to ambiguous definition of 'meaningfulness' as well as clutters in the scene. We approach this problem by learning a generative model for regular motion…
The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…
Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting…
Video-based movie genre classification has garnered considerable attention due to its various applications in recommendation systems. Prior work has typically addressed this task by adapting models from traditional video classification…
Cinematic storytelling is profoundly shaped by the artful manipulation of photographic elements such as depth of field and exposure. These effects are crucial in conveying mood and creating aesthetic appeal. However, controlling these…
Given a query from one modality, few-shot cross-modal retrieval (CMR) retrieves semantically similar instances in another modality with the target domain including classes that are disjoint from the source domain. Compared with classical…
Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…
Despite recent advances in retrieval-augmented generation (RAG) for video understanding, effectively understanding long-form video content remains underexplored due to the vast scale and high complexity of video data. Current RAG approaches…
In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at…
This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods.…
Recent large vision-language models have achieved strong performance on short- and medium-length video understanding, yet they remain inadequate for ultra-long or even infinite video reasoning, where models must preserve coherent memory…
A major obstacle to developing artificial intelligence applications capable of true lifelong learning is that artificial neural networks quickly or catastrophically forget previously learned tasks when trained on a new one. Numerous methods…
The exponential growth of video content has made personalized video highlighting an essential task, as user preferences are highly variable and complex. Existing video datasets, however, often lack personalization, relying on isolated…
Personalized video highlight detection aims to shorten a long video to interesting moments according to a user's preference, which has recently raised the community's attention. Current methods regard the user's history as holistic…
This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and…
Discovering frequent episodes over event sequences is an important data mining task. In many applications, events constituting the data sequence arrive as a stream, at furious rates, and recent trends (or frequent episodes) can change and…
The recent successes in applying deep learning techniques to solve standard computer vision problems has aspired researchers to propose new computer vision problems in different domains. As previously established in the field, training data…
This research sets out to assess the viability of using game engines to generate synthetic training data for machine learning in the context of pallet segmentation. Using synthetic data has been proven in prior research to be a viable means…
The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…