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Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging - especially at high spatial resolutions and over long sequences. We present DAGE, a dual-stream transformer whose…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Tuan Duc Ngo , Jiahui Huang , Seoung Wug Oh , Kevin Blackburn-Matzen , Evangelos Kalogerakis , Chuang Gan , Joon-Young Lee

6D object pose estimation, which predicts the transformation of an object relative to the camera, remains challenging for unseen objects. Existing approaches typically rely on explicitly constructing feature correspondences between the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Jianqi Chen , Biao Zhang , Xiangjun Tang , Peter Wonka

Masked autoencoders (MAEs) have emerged recently as art self-supervised spatiotemporal representation learners. Inheriting from the image counterparts, however, existing video MAEs still focus largely on static appearance learning whilst…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Haosen Yang , Deng Huang , Bin Wen , Jiannan Wu , Hongxun Yao , Yi Jiang , Xiatian Zhu , Zehuan Yuan

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Masashi Hatano , Saptarshi Sinha , Jacob Chalk , Wei-Hong Li , Hideo Saito , Dima Damen

We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point…

Graphics · Computer Science 2022-10-19 Zhan Xu , Yang Zhou , Li Yi , Evangelos Kalogerakis

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Wenqi Jia , Zekun Li , Abhay Mittal , Chengcheng Tang , Chuan Guo , Lezi Wang , James Matthew Rehg , Lingling Tao , Size An

Taking a photo outside, can we predict the immediate future, e.g., how would the cloud move in the sky? We address this problem by presenting a generative adversarial network (GAN) based two-stage approach to generating realistic time-lapse…

Computer Vision and Pattern Recognition · Computer Science 2018-04-02 Wei Xiong , Wenhan Luo , Lin Ma , Wei Liu , Jiebo Luo

We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Hyunsoo Cha , Inhee Lee , Hanbyul Joo

Existing marker-less motion capture methods often assume known backgrounds, static cameras, and sequence specific motion priors, which narrows its application scenarios. Here we propose a fully automatic method that given multi-view video,…

Computer Vision and Pattern Recognition · Computer Science 2018-05-01 Yinghao Huang , Federica Bogo , Christoph Lassner , Angjoo Kanazawa , Peter V. Gehler , Ijaz Akhter , Michael J. Black

Human pose and shape estimation from RGB images is a highly sought after alternative to marker-based motion capture, which is laborious, requires expensive equipment, and constrains capture to laboratory environments. Monocular vision-based…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Soyong Shin , Eni Halilaj

Generating both plausible and accurate full body avatar motion is the key to the quality of immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically only provide a few input signals, such as head and hands…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Sadegh Aliakbarian , Fatemeh Saleh , David Collier , Pashmina Cameron , Darren Cosker

Applications in the field of augmented reality or robotics often require joint localisation and 6D pose estimation of multiple objects. However, most algorithms need one network per object class to be trained in order to provide the best…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Niklas Gard , Anna Hilsmann , Peter Eisert

To detect bias in face recognition networks, it can be useful to probe a network under test using samples in which only specific attributes vary in some controlled way. However, capturing a sufficiently large dataset with specific control…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Nataniel Ruiz , Barry-John Theobald , Anurag Ranjan , Ahmed Hussein Abdelaziz , Nicholas Apostoloff

We present FLARE, a feed-forward model designed to infer high-quality camera poses and 3D geometry from uncalibrated sparse-view images (i.e., as few as 2-8 inputs), which is a challenging yet practical setting in real-world applications.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Shangzhan Zhang , Jianyuan Wang , Yinghao Xu , Nan Xue , Christian Rupprecht , Xiaowei Zhou , Yujun Shen , Gordon Wetzstein

Adapting to diverse user needs at test time is a key challenge in controllable multi-objective generation. Existing methods are insufficient: merging-based approaches provide indirect, suboptimal control at the parameter level, often…

Machine Learning · Computer Science 2025-10-17 Guofu Xie , Chen Zhang , Xiao Zhang , Yunsheng Shi , Ting Yao , Jun Xu

Co-Speech Gesture Video Generation aims to generate vivid speech videos from audio-driven still images, which is challenging due to the diversity of body parts in terms of motion amplitude, audio relevance, and detailed features. Relying…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Siyuan Wang , Jiawei Liu , Wei Wang , Yeying Jin , Jinsong Du , Zhi Han

Recovering 3D human pose from 2D joints is still a challenging problem, especially without any 3D annotation, video information, or multi-view information. In this paper, we present an unsupervised GAN-based model consisting of multiple…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Yicheng Deng , Cheng Sun , Jiahui Zhu , Yongqi Sun

This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…

Graphics · Computer Science 2025-03-19 Binjie Liu , Lina Liu , Sanyi Zhang , Songen Gu , Yihao Zhi , Tianyi Zhu , Lei Yang , Long Ye

We present 3DHumanGAN, a 3D-aware generative adversarial network that synthesizes photorealistic images of full-body humans with consistent appearances under different view-angles and body-poses. To tackle the representational and…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Zhuoqian Yang , Shikai Li , Wayne Wu , Bo Dai
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