Related papers: MAGE:A Multi-stage Avatar Generator with Sparse Ob…
Multi-person pose estimation is a challenging problem. Existing methods are mostly two-stage based--one stage for proposal generation and the other for allocating poses to corresponding persons. However, such two-stage methods generally…
Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…
Human instance matting aims to estimate an alpha matte for each human instance in an image, which is challenging as it easily fails in complex cases requiring disentangling mingled pixels belonging to multiple instances along hairy and thin…
Frame-level autoregressive (frame-AR) models have achieved significant progress, enabling real-time video generation comparable to bidirectional diffusion models and serving as a foundation for interactive world models and game engines.…
The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…
Gait encodes rich biometric and behavioural information, yet leveraging the manner of walking to infer psychological traits remains a challenging and underexplored problem. We introduce a hierarchical Multi-Stage Mixture of Movement Experts…
With NeRF widely used for facial reenactment, recent methods can recover photo-realistic 3D head avatar from just a monocular video. Unfortunately, the training process of the NeRF-based methods is quite time-consuming, as MLP used in the…
In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach…
Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting…
The model-based gait recognition methods usually adopt the pedestrian walking postures to identify human beings. However, existing methods did not explicitly resolve the large intra-class variance of human pose due to camera views changing.…
While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as…
Extracting human motion from large-scale web videos offers a scalable solution to the data scarcity issue in character animation. However, some human parts in many video frames cannot be seen due to off-screen captures or occlusions. It…
Recovering multi-person 3D poses with absolute scales from a single RGB image is a challenging problem due to the inherent depth and scale ambiguity from a single view. Addressing this ambiguity requires to aggregate various cues over the…
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of…
The ability to perceive and reason about social interactions in the context of physical environments is core to human social intelligence and human-machine cooperation. However, no prior dataset or benchmark has systematically evaluated…
3D pose estimation from sparse multi-views is a critical task for numerous applications, including action recognition, sports analysis, and human-robot interaction. Optimization-based methods typically follow a two-stage pipeline, first…
Existing 3D human pose estimation algorithms trained on distortion-free datasets suffer performance drop when applied to new scenarios with a specific camera distortion. In this paper, we propose a simple yet effective model for 3D human…
At-home physiotherapy compliance remains critically low due to a lack of personalized supervision and dynamic feedback. Existing digital health solutions rely on static, pre-recorded video libraries or generic 3D avatars that fail to…
Classical autonomous driving systems connect perception and prediction modules via hand-crafted bounding-box interfaces, limiting information flow and propagating errors to downstream tasks. Recent research aims to develop end-to-end models…
We introduce MiRAGE, an evaluation framework for retrieval-augmented generation (RAG) from multimodal sources. As audiovisual media becomes a prevalent source of information online, it is essential for RAG systems to integrate information…