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Multi-person pose estimation is a challenging problem. Existing methods are mostly two-stage based--one stage for proposal generation and the other for allocating poses to corresponding persons. However, such two-stage methods generally…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Xuecheng Nie , Jianfeng Zhang , Shuicheng Yan , Jiashi Feng

Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Rui Hong , Jana Kosecka

Human instance matting aims to estimate an alpha matte for each human instance in an image, which is challenging as it easily fails in complex cases requiring disentangling mingled pixels belonging to multiple instances along hairy and thin…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Siyi Jiao , Wenzheng Zeng , Yerong Li , Huayu Zhang , Changxin Gao , Nong Sang , Mike Zheng Shou

Frame-level autoregressive (frame-AR) models have achieved significant progress, enabling real-time video generation comparable to bidirectional diffusion models and serving as a foundation for interactive world models and game engines.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Tianrui Zhu , Shiyi Zhang , Zhirui Sun , Jingqi Tian , Yansong Tang

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Myungjin Shin , Dohae Lee , In-Kwon Lee

Gait encodes rich biometric and behavioural information, yet leveraging the manner of walking to infer psychological traits remains a challenging and underexplored problem. We introduce a hierarchical Multi-Stage Mixture of Movement Experts…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Andy Cǎtrunǎ , Adrian Cosma , Emilian Rǎdoi

With NeRF widely used for facial reenactment, recent methods can recover photo-realistic 3D head avatar from just a monocular video. Unfortunately, the training process of the NeRF-based methods is quite time-consuming, as MLP used in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Yuelang Xu , Lizhen Wang , Xiaochen Zhao , Hongwen Zhang , Yebin Liu

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Ling Li , Changjie Chen , Yuyan Wang , Jiaqing Lyu , Kenglun Chang , Yiyun Chen , Zhidong Deng

Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting…

Graphics · Computer Science 2026-03-12 Chen Guo , Zhuo Su , Liao Wang , Jian Wang , Shuang Li , Xu Chang , Zhaohu Li , Yang Zhao , Guidong Wang , Yebin Liu , Ruqi Huang

The model-based gait recognition methods usually adopt the pedestrian walking postures to identify human beings. However, existing methods did not explicitly resolve the large intra-class variance of human pose due to camera views changing.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Honghu Pan , Yongyong Chen , Tingyang Xu , Yunqi He , Zhenyu He

While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Peixuan Zhang , Zijian Jia , Kaiqi Liu , Shuchen Weng , Si Li , Boxin Shi

Extracting human motion from large-scale web videos offers a scalable solution to the data scarcity issue in character animation. However, some human parts in many video frames cannot be seen due to off-screen captures or occlusions. It…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Boyuan Li , Sipeng Zheng , Bin Cao , Ruihua Song , Zongqing Lu

Recovering multi-person 3D poses with absolute scales from a single RGB image is a challenging problem due to the inherent depth and scale ambiguity from a single view. Addressing this ambiguity requires to aggregate various cues over the…

Computer Vision and Pattern Recognition · Computer Science 2020-08-27 Jianan Zhen , Qi Fang , Jiaming Sun , Wentao Liu , Wei Jiang , Hujun Bao , Xiaowei Zhou

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Rong Wang , Fabian Prada , Ziyan Wang , Zhongshi Jiang , Chengxiang Yin , Junxuan Li , Shunsuke Saito , Igor Santesteban , Javier Romero , Rohan Joshi , Hongdong Li , Jason Saragih , Yaser Sheikh

The ability to perceive and reason about social interactions in the context of physical environments is core to human social intelligence and human-machine cooperation. However, no prior dataset or benchmark has systematically evaluated…

Artificial Intelligence · Computer Science 2021-03-23 Aviv Netanyahu , Tianmin Shu , Boris Katz , Andrei Barbu , Joshua B. Tenenbaum

3D pose estimation from sparse multi-views is a critical task for numerous applications, including action recognition, sports analysis, and human-robot interaction. Optimization-based methods typically follow a two-stage pipeline, first…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Tony Danjun Wang , Tolga Birdal , Nassir Navab , Lennart Bastian

Existing 3D human pose estimation algorithms trained on distortion-free datasets suffer performance drop when applied to new scenarios with a specific camera distortion. In this paper, we propose a simple yet effective model for 3D human…

Computer Vision and Pattern Recognition · Computer Science 2021-12-06 Hanbyel Cho , Yooshin Cho , Jaemyung Yu , Junmo Kim

At-home physiotherapy compliance remains critically low due to a lack of personalized supervision and dynamic feedback. Existing digital health solutions rely on static, pre-recorded video libraries or generic 3D avatars that fail to…

Artificial Intelligence · Computer Science 2026-04-24 Abhishek Dharmaratnakar , Srivaths Ranganathan , Anushree Sinha , Debanshu Das

Classical autonomous driving systems connect perception and prediction modules via hand-crafted bounding-box interfaces, limiting information flow and propagating errors to downstream tasks. Recent research aims to develop end-to-end models…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Mohammed Amine Bencheikh Lehocine , Julian Schmidt , Frank Moosmann , Dikshant Gupta , Fabian Flohr

We introduce MiRAGE, an evaluation framework for retrieval-augmented generation (RAG) from multimodal sources. As audiovisual media becomes a prevalent source of information online, it is essential for RAG systems to integrate information…

Computation and Language · Computer Science 2025-10-30 Alexander Martin , William Walden , Reno Kriz , Dengjia Zhang , Kate Sanders , Eugene Yang , Chihsheng Jin , Benjamin Van Durme
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