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We consider the planar dynamic convex hull problem. In the literature, solutions exist supporting the insertion and deletion of points in poly-logarithmic time and various queries on the convex hull of the current set of points in…
We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our…
In this paper we prove that Dijkstra's shortest-path algorithm, if implemented with a sufficiently efficient heap, is universally optimal in its running time, and with suitable small additions is also universally optimal in its number of…
We prove that, given a closure function the smallest preimage of a closed set can be calculated in polynomial time in the number of closed sets. This confirms a conjecture of Albenque and Knauer and implies that there is a polynomial time…
In this paper, we study optimal experimental design problems with a broad class of smooth convex optimality criteria, including the classical A-, D- and p th mean criterion. In particular, we propose an interior point (IP) method for them…
In this paper we present several results on the expected complexity of a convex hull of $n$ points chosen uniformly and independently from a convex shape. (i) We show that the expected number of vertices of the convex hull of $n$ points,…
Bounding hull, such as convex hull, concave hull, alpha shapes etc. has vast applications in different areas especially in computational geometry. Alpha shape and concave hull are generalizations of convex hull. Unlike the convex hull, they…
Convex hull data structures are fundamental in computational geometry. We study insertion-only data structures, supporting various containment and intersection queries. When $P$ is sorted by $x$- or $y$-coordinate, convex hulls can be…
Constant workspace algorithms use a constant number of words in addition to the read-only input to the algorithm. In this paper, we devise algorithms to efficiently compute relative hulls in the plane using a constant workspace.…
In this article, we determine the amortized computational complexity of the planar dynamic convex hull problem by querying. We present a data structure that maintains a set of n points in the plane under the insertion and deletion of points…
Let $P$ be a set of $n$ points in $\Re^2$. For a parameter $\varepsilon\in (0,1)$, a subset $C\subseteq P$ is an \emph{$\varepsilon$-kernel} of $P$ if the projection of the convex hull of $C$ approximates that of $P$ within…
An incremental approach for computation of convex hull for data points in two-dimensions is presented. The algorithm is not output-sensitive and costs a time that is linear in the size of data points at input. Graham's scan is applied only…
We prove that no deterministic output-sensitive algorithm for the planar convex hull and maxima problems can obtain both optimal time and I/O complexity, where the optimality is defined with respect to both the input and output sizes. This…
Let T be the unit circle in the complex plane C. This paper proves the existence of analytic structure in a compact subset K of T X C^n, where K has so-called "lineally convex" or "hypoconvex" fibers over T. It also addresses a related…
The partition of a problem into smaller sub-problems satisfying certain properties is often a key ingredient in the design of divide-and-conquer algorithms. For questions related to location, the partition problem can be modeled, in…
Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…
We consider the problem of computing Shapley values for points in the plane, where each point is interpreted as a player, and the value of a coalition is defined by the area of usual geometric objects, such as the convex hull or the minimum…
The main contribution of this paper is the proof of the convexity of the omni-directional tethered robot workspace (namely, the set of all tether-length-admissible robot configurations), as well as a set of distance-optimal tethered path…
This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists of two stages: (1) two rounds of preprocessing performed on…
Finding the convex hull is a fundamental problem in computational geometry. Quickhull is a fast algorithm for finding convex hulls. In this paper, we present VQhull, a fast parallel implementation of Quickhull that exploits vector…