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Related papers: A Survey of Interactive Generative Video

200 papers

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

Graphics · Computer Science 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

State-of-the-art Video Scene Graph Generation (VSGG) systems provide structured visual understanding but operate as closed, feed-forward pipelines with no ability to incorporate human guidance. In contrast, promptable segmentation models…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Raphael Ruschel , Hardikkumar Prajapati , Awsafur Rahman , B. S. Manjunath

Enabling robots to navigate open-world environments via natural language is critical for general-purpose autonomy. Yet, Vision-Language Navigation has relied on end-to-end policies trained on expensive, embodiment-specific robot data. While…

Robotics · Computer Science 2026-03-17 Jie Chen , Yuxin Cai , Yizhuo Wang , Ruofei Bai , Yuhong Cao , Jun Li , Yau Wei Yun , Guillaume Sartoretti

The efficient rendering and explicit nature of 3DGS promote the advancement of 3D scene manipulation. However, existing methods typically encounter challenges in controlling the manipulation region and are unable to furnish the user with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Yian Zhao , Wanshi Xu , Ruochong Zheng , Pengchong Qiao , Chang Liu , Jie Chen

The proliferation of generative AI has led to hyper-realistic synthetic videos, escalating misuse risks and outstripping binary real/fake detectors. We introduce SAGA (Source Attribution of Generative AI videos), the first comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Rohit Kundu , Vishal Mohanty , Hao Xiong , Shan Jia , Athula Balachandran , Amit K. Roy-Chowdhury

We introduce Generative Lecture, a concept that makes existing lecture videos interactive through generative AI and AI clone instructors. By leveraging interactive avatars powered by HeyGen, ElevenLabs, and GPT-5, we embed an AI instructor…

Human-Computer Interaction · Computer Science 2025-12-30 Hye-Young Jo , Ada Yi Zhao , Xiaoan Liu , Ryo Suzuki

Physically Plausible Video Generation (PPVG) has emerged as a promising avenue for modeling real-world physical phenomena. PPVG requires an understanding of commonsense knowledge, which remains a challenge for video diffusion models.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zixuan Wang , Yixin Hu , Haolan Wang , Feng Chen , Yan Liu , Wen Li , Yinjie Lei

Generative models have recently gained increasing attention in image generation and editing tasks. However, they often lack a direct connection to object geometry, which is crucial in sensitive domains such as computational anatomy,…

Graphics · Computer Science 2025-04-14 Nian Wu , Nivetha Jayakumar , Jiarui Xing , Miaomiao Zhang

We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described…

Generative modeling has recently shown great promise in computer vision, but it has mostly focused on synthesizing visually realistic images. In this paper, motivated by multi-task learning of shareable feature representations, we consider…

Computer Vision and Pattern Recognition · Computer Science 2021-06-28 Zhipeng Bao , Martial Hebert , Yu-Xiong Wang

Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhengfei Kuang , Shengqu Cai , Hao He , Yinghao Xu , Hongsheng Li , Leonidas Guibas , Gordon Wetzstein

Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Tiantian Wang , Chun-Han Yao , Tao Hu , Mallikarjun Byrasandra Ramalinga Reddy , Ming-Hsuan Yang , Varun Jampani

Many real-world user queries (e.g. "How do to make egg fried rice?") could benefit from systems capable of generating responses with both textual steps with accompanying images, similar to a cookbook. Models designed to generate interleaved…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Dongping Chen , Ruoxi Chen , Shu Pu , Zhaoyi Liu , Yanru Wu , Caixi Chen , Benlin Liu , Yue Huang , Yao Wan , Pan Zhou , Ranjay Krishna

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

In the era of the Internet of Things (IoT), vehicles and other intelligent components in Intelligent Transportation System (ITS) are connected, forming the Vehicular Networks (VNs) that provide efficient and secure traffic, ubiquitous…

Networking and Internet Architecture · Computer Science 2020-06-02 Zemin Sun , Yanheng Liu , Jian Wang , Carie Anil , Dongpu Cao

Controllable video generation aims to synthesize video content that aligns precisely with user-provided conditions, such as text descriptions and initial images. However, a significant challenge persists in this domain: existing models…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Peng Hu , Yu Gu , Liang Luo , Fuji Ren

Graphic design visually conveys information and data by creating and combining text, images and graphics. Two-stage methods that rely primarily on layout generation lack creativity and intelligence, making graphic design still…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Yadong Qu , Shancheng Fang , Yuxin Wang , Xiaorui Wang , Zhineng Chen , Hongtao Xie , Yongdong Zhang

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Jiaqi Li , Junshu Tang , Zhiyong Xu , Longhuang Wu , Yuan Zhou , Shuai Shao , Tianbao Yu , Zhiguo Cao , Qinglin Lu

Interactive documents help readers engage with complex ideas through dynamic visualization, interactive animations, and exploratory interfaces. However, creating such documents remains costly, as it requires both domain expertise and web…

Human-Computer Interaction · Computer Science 2026-03-31 Yinghao Tang , Yupeng Xie , Yingchaojie Feng , Tingfeng Lan , Jiale Lao , Yue Cheng , Wei Chen

Reconstructing coherent 3D geometry and appearance from unposed multi-view images is a fundamental yet challenging problem in computer vision. Most existing visual geometry foundation models predict explicit geometry by regressing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yuqi Wu , Tianyu Hu , Wenzhao Zheng , Yuanhui Huang , Haowen Sun , Jie Zhou , Jiwen Lu