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Extracting the rules of real-world multi-agent behaviors is a current challenge in various scientific and engineering fields. Biological agents independently have limited observation and mechanical constraints; however, most of the…

Machine Learning · Computer Science 2023-12-04 Keisuke Fujii , Naoya Takeishi , Yoshinobu Kawahara , Kazuya Takeda

In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to…

Machine Learning · Computer Science 2021-04-22 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Self-play reinforcement learning has demonstrated significant success in learning complex strategic and interactive behaviors in competitive multi-agent games. However, achieving such behaviors in continuous decision spaces remains…

Machine Learning · Computer Science 2025-11-18 Akash Karthikeyan , Yash Vardhan Pant

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

Human-Computer Interaction · Computer Science 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

In this study, we investigate the interplay between player speed and ball control in soccer. We present a novel pitch control algorithm that quantifies the probability of a player gaining possession at any location on the field. Our model…

Physics and Society · Physics 2026-04-15 Marco F. da Silva , A. Novillo , A. Aleta , R. Lopez del Campo , R. Resta , Y. Moreno , J. M. Buldu

Quadrupedal locomotion plays a critical role in enabling agile, versatile movement across complex terrains. Understanding and estimating the underlying physical dynamics are essential for achieving efficient and stable quadrupedal…

Robotics · Computer Science 2026-05-05 Aman Arora , Nalini Ratha

Modelling the trajectorial motion of humans along the ground is a foundational task in the quantitative analysis of sports like association football. Most existing models of football player motion have not been validated yet with respect to…

Other Computer Science · Computer Science 2022-05-02 M. Renkin , J. Bischofberger , E. Schikuta , A. Baca

We propose FreeMusco, a motion-free framework that jointly learns latent representations and control policies for musculoskeletal characters. By leveraging the musculoskeletal model as a strong prior, our method enables energy-aware and…

Graphics · Computer Science 2025-11-19 Minkwan Kim , Yoonsang Lee

Deformable linear object (DLO) manipulation is needed in many fields. Previous research on deformable linear object (DLO) manipulation has primarily involved parallel jaw gripper manipulation with fixed grasping positions. However, the…

Robotics · Computer Science 2023-12-27 Sun Zhaole , Jihong Zhu , Robert B. Fisher

Humanoid robots, with their human-like morphology, hold great potential for industrial applications. However, existing loco-manipulation methods primarily focus on dexterous manipulation, falling short of the combined requirements for…

Robotics · Computer Science 2025-11-27 Kaiyan Xiao , Zihan Xu , Cheng Zhe , Chengju Liu , Qijun Chen

Biomimetic and compliant robotic hands offer the potential for human-like dexterity, but controlling them is challenging due to high dimensionality, complex contact interactions, and uncertainties in state estimation. Sampling-based model…

Robotics · Computer Science 2025-12-03 Adrian Hess , Alexander M. Kübler , Benedek Forrai , Mehmet Dogar , Robert K. Katzschmann

This paper addresses the problem of controlling a continuum manipulator (CM) in free or obstructed environments with no prior knowledge about the deformation behavior of the CM and the stiffness and geometry of the interacting obstructed…

Robotics · Computer Science 2020-05-06 Farshid Alambeigi , Zerui Wang , Yun-Hui Liu , Russell H. Taylor , Mehran Armand

Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, boxing, and tennis. However, reproducing the selection and use…

Graphics · Computer Science 2024-07-24 Jiashun Wang , Jessica Hodgins , Jungdam Won

Reinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass…

This paper tackles the challenge of learning multi-goal dexterous hand manipulation tasks using model-based Reinforcement Learning. We propose Goal-Conditioned Probabilistic Model Predictive Control (GC-PMPC) by designing probabilistic…

Robotics · Computer Science 2025-05-01 Yingzhuo Jiang , Wenjun Huang , Rongdun Lin , Chenyang Miao , Tianfu Sun , Yunduan Cui

Getting up from an arbitrary fallen state is a basic human skill. Existing methods for learning this skill often generate highly dynamic and erratic get-up motions, which do not resemble human get-up strategies, or are based on tracking…

Graphics · Computer Science 2022-08-30 Tianxin Tao , Matthew Wilson , Ruiyu Gou , Michiel van de Panne

Physically-simulated models for human motion can generate high-quality responsive character animations, often in real-time. Natural language serves as a flexible interface for controlling these models, allowing expert and non-expert users…

Machine Learning · Computer Science 2024-07-16 Jordan Juravsky , Yunrong Guo , Sanja Fidler , Xue Bin Peng

Smart active matter has the ability to control its motion guided by individual policies to achieve collective goals. We introduce a theoretical framework to study a decentralized learning process in which agents can locally exchange…

Statistical Mechanics · Physics 2025-07-08 Gerhard Jung , Misaki Ozawa , Eric Bertin

Accurate grasp force control is one of the key skills for ensuring successful and damage-free robotic grasping of objects. Although existing methods have conducted in-depth research on slip detection and grasping force planning, they often…

Robotics · Computer Science 2026-04-07 Ziyang Cheng , Xiangyu Tian , Ruomin Sui , Tiemin Li , Yao Jiang

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

Robotics · Computer Science 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki
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