Related papers: A Platform for Generating Educational Activities t…
Large Language Models (LLMs) trained using massive text datasets have recently shown promise in generating action plans for robotic agents from high level text queries. However, these models typically do not consider the robot's…
This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…
One of the challenges in language teaching is how best to organize rules regarding syntax, semantics, or phonology in a meaningful manner. This not only requires content creators to have pedagogical skills, but also have that language's…
Large Language Models offer new opportunities to devise automated implementation generation methods that can tackle problem solving activities beyond traditional methods, which require algorithmic specifications and can use only static…
This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…
Algorithms for text-generation in dialogue can be misguided. For example, in task-oriented settings, reinforcement learning that optimizes only task-success can lead to abysmal lexical diversity. We hypothesize this is due to poor…
Since performing exercises (including, e.g., practice tests) forms a crucial component of learning, and creating such exercises requires non-trivial effort from the teacher, there is a great value in automatic exercise generation in digital…
Motivated by the difficulty in presenting computational results, especially when the results are a collection of atoms in a logical language, to users, who are not proficient in computer programming and/or the logical representation of the…
In this paper we present a framework for creating natural language interfaces to action-based applications. Our framework uses a number of reusable application-independent components, in order to reduce the effort of creating a natural…
Keyphrase generation is the task of automatically predicting keyphrases given a piece of long text. Despite its recent flourishing, keyphrase generation on non-English languages haven't been vastly investigated. In this paper, we call…
The process of creating educational materials is both time-consuming and demanding for educators. This research explores the potential of Large Language Models (LLMs) to streamline this task by automating the generation of extended reading…
While recent efforts have begun integrating large language models (LLMs) into English education, they often rely on traditional approaches to learning tasks without fully embracing educational methodologies, thus lacking adaptability to…
Generative Artificial Intelligence is transforming how English as a foreign language students write. Still, little is known about how students manipulate text generated by generative AI during the writing process. This study investigates…
The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…
In the real world, linguistic agents are also embodied agents: they perceive and act in the physical world. The notion of Language Grounding questions the interactions between language and embodiment: how do learning agents connect or…
Seemingly we are not so far from Star Trek's food replicator. Generative artificial intelligence is rapidly becoming an integral part of both science and education, offering not only automation of processes but also the dynamic creation of…
Along with the development of systems for natural language understanding and generation, dialog systems have been widely adopted for language learning and practicing. Many current educational dialog systems perform chitchat, where the…
We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…
To be successful in real-world tasks, Reinforcement Learning (RL) needs to exploit the compositional, relational, and hierarchical structure of the world, and learn to transfer it to the task at hand. Recent advances in representation…
Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning…