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In this paper we discuss a first attempt to build a language learning game for brazilian indigenous languages and the challenges around it. We present a design for the tool with gamification aspects. Then we describe a process to…

Computation and Language · Computer Science 2024-03-22 Gustavo Polleti

Chat GPT belongs to the category of Generative Pre-trained Transformer (GPT) language models, which have received specialized training to produce text based on natural language inputs. Its purpose is to imitate human-like conversation and…

Human-Computer Interaction · Computer Science 2023-11-03 Wei Zhou

The use of generative AI in education is a controversial topic. Current technology offers the potential to create educational content from text, speech, to images based on simple input prompts. This can enhance productivity by summarizing…

Artificial Intelligence · Computer Science 2023-12-18 Joern Ploennigs , Markus Berger , Eva Carnein

Conversational practice, while crucial for all language learners, can be challenging to get enough of and very expensive. Chatbots are computer programs developed to engage in conversations with humans. They are designed as software avatars…

Human-Computer Interaction · Computer Science 2020-11-17 Jasna Petrovic , Mladjan Jovanovic

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…

Computation and Language · Computer Science 2020-08-20 Prithviraj Ammanabrolu , William Broniec , Alex Mueller , Jeremy Paul , Mark O. Riedl

A significant roadblock in multilingual neural language modeling is the lack of labeled non-English data. One potential method for overcoming this issue is learning cross-lingual text representations that can be used to transfer the…

Computation and Language · Computer Science 2019-08-02 Muthuraman Chidambaram , Yinfei Yang , Daniel Cer , Steve Yuan , Yun-Hsuan Sung , Brian Strope , Ray Kurzweil

Assessment of reading comprehension through content-based interactions plays an important role in the reading acquisition process. In this paper, we propose a novel approach for generating comprehension questions geared to K-2 English…

Computation and Language · Computer Science 2025-07-31 Xiaocheng Yang , Sumuk Shashidhar , Dilek Hakkani-Tur

The application of advanced generative artificial intelligence in education is often constrained by the lack of real-time adaptability, personalization, and reliability of the content. To address these challenges, we propose ExpertAgent -…

Artificial Intelligence · Computer Science 2025-10-10 Binrong Zhu , Guiran Liu , Nina Jiang

Defining a constructive process to build general capabilities for language models in an automatic manner is considered an open problem in artificial intelligence. Towards this, we consider the problem of building a curriculum of tasks that…

Optimization and Control · Mathematics 2026-04-14 Clément Hongler , Franck Gabriel , Valentin Hartmann , Arthur Renard , Andrew Emil

Recent research in behaviour understanding through language grounding has shown it is possible to automatically generate behaviour models from textual instructions. These models usually have goal-oriented structure and are modelled with…

Artificial Intelligence · Computer Science 2020-01-14 Debajyoti Paul Chowdhury , Arghya Biswas , Tomasz Sosnowski , Kristina Yordanova

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Creating effective educational materials generally requires expensive and time-consuming studies of student learning outcomes. To overcome this barrier, one idea is to build computational models of student learning and use them to optimize…

Artificial Intelligence · Computer Science 2024-05-07 Joy He-Yueya , Noah D. Goodman , Emma Brunskill

Referential games and reconstruction games are the most common game types for studying emergent languages. We investigate how the type of the language game affects the emergent language in terms of: i) language compositionality and ii)…

Computation and Language · Computer Science 2020-12-08 Shangmin Guo , Yi Ren , Agnieszka Słowik , Kory Mathewson

Human intelligence has the remarkable ability to quickly adapt to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by…

Existing English-teaching chatbots rarely incorporate empathy explicitly in their feedback, but empathetic feedback could help keep students engaged and reduce learner anxiety. Toward this end, we propose the task of negative emotion…

Computation and Language · Computer Science 2024-04-23 Li Siyan , Teresa Shao , Zhou Yu , Julia Hirschberg

We present the Multilingual Reasoning Gym, an extension of Reasoning Gym (Stojanovski et al., 2025), that procedurally generates verifiable reasoning problems across 14 languages. We translate templates for 94 tasks with native-speaker…

Computation and Language · Computer Science 2026-03-12 Konstantin Dobler , Simon Lehnerer , Federico Scozzafava , Jonathan Janke , Mohamed Ali

In this work, we propose a computational framework in which agents equipped with communication capabilities simultaneously play a series of referential games, where agents are trained using deep reinforcement learning. We demonstrate that…

Computation and Language · Computer Science 2020-03-03 Laura Graesser , Kyunghyun Cho , Douwe Kiela

Natural language programming is a promising approach to enable end users to instruct new tasks for intelligent agents. However, our formative study found that end users would often use unclear, ambiguous or vague concepts when naturally…

Human-Computer Interaction · Computer Science 2020-07-15 Toby Jia-Jun Li , Marissa Radensky , Justin Jia , Kirielle Singarajah , Tom M. Mitchell , Brad A. Myers

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of…

Generative Artificial Intelligence (AI) introduces new considerations for English as a foreign language (EFL) writing pedagogy. This study explores how students talk to and through AI by prompt engineering and negotiating authorship,…

Computation and Language · Computer Science 2026-05-14 David James Woo , Yangyang Yu , Yilin Huang , Deliang Wang , Kai Guo , Chi Ho Yeung
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