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3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Binxiao Huang , Zhengwu Liu , Ngai Wong

Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Diwen Wan , Ruijie Lu , Gang Zeng

Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Jiahao Wu , Lu Xiao , Rui Peng , Kaiqiang Xiong , Ronggang Wang

3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant…

Graphics · Computer Science 2025-07-22 Beizhen Zhao , Yifan Zhou , Sicheng Yu , Zijian Wang , Hao Wang

3D Gaussian Splatting (3DGS) has recently emerged as a promising approach in novel view synthesis, combining photorealistic rendering with real-time efficiency. However, its success heavily relies on dense camera coverage; under sparse-view…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Jiashu Li , Xumeng Han , Zhaoyang Wei , Zipeng Wang , Kuiran Wang , Guorong Li , Zhenjun Han , Jianbin Jiao

3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Yikang Zhang , Rui Fan

We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yu-Jen Tseng , Chia-Hao Kao , Jing-Zhong Chen , Alessandro Gnutti , Shao-Yuan Lo , Yen-Yu Lin , Wen-Hsiao Peng

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Chenhao Zhang , Yuanping Cao , Lei Zhang

The recent introduction of 3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis. Several studies have further improved the rendering quality of 3DGS, yet they still exhibit noticeable visual discrepancies when…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Junseo Koo , Jinseo Jeong , Gunhee Kim

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Yuze Wang , Junyi Wang , Yue Qi

3D Gaussian Splatting (3DGS) has emerged as a powerful and efficient 3D representation for novel view synthesis. This paper extends 3DGS capabilities to inpainting, where masked objects in a scene are replaced with new contents that blend…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Mingxuan Cui , Qing Guo , Yuyi Wang , Hongkai Yu , Di Lin , Qin Zou , Ming-Ming Cheng , Xi Li

3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally weighted for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Zhihao Guo , Peng Wang , Zidong Chen , Xiangyu Kong , Yan Lyu , Guanyu Gao , Liangxiu Han

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Zhihao Guo , Jingxuan Su , Chenghao Qian , Shenglin Wang , Jinlong Fan , Jing Zhang , Wei Zhou , Hadi Amirpour , Yunlong Zhao , Liangxiu Han , Peng Wang

In this paper, we introduce Textured-GS, an innovative method for rendering Gaussian splatting that incorporates spatially defined color and opacity variations using Spherical Harmonics (SH). This approach enables each Gaussian to exhibit a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Zhentao Huang , Minglun Gong

3D Gaussian Splatting (3D-GS) technique couples 3D Gaussian primitives with differentiable rasterization to achieve high-quality novel view synthesis results while providing advanced real-time rendering performance. However, due to the flaw…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Zongxin Ye , Wenyu Li , Sidun Liu , Peng Qiao , Yong Dou

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Katja Schwarz , Norman Mueller , Peter Kontschieder

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Krzysztof Byrski , Grzegorz Wilczyński , Weronika Smolak-Dyżewska , Piotr Borycki , Dawid Baran , Sławomir Tadeja , Przemysław Spurek

We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to…

Graphics · Computer Science 2026-02-17 Lukas Meyer , Josef Grün , Maximilian Weiherer , Bernhard Egger , Marc Stamminger , Linus Franke

Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions…

Graphics · Computer Science 2025-07-11 Wei Yao , Shuzhao Xie , Letian Li , Weixiang Zhang , Zhixin Lai , Shiqi Dai , Ke Zhang , Zhi Wang

Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to represent the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rui Xu , Wenyue Chen , Jiepeng Wang , Yuan Liu , Peng Wang , Cheng Lin , Shiqing Xin , Xin Li , Wenping Wang , Taku Komura