Related papers: Beyond Reconstruction: A Physics Based Neural Defe…
Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real…
Low Dynamic Range (LDR) to High Dynamic Range (HDR) image translation is a fundamental task in many computational vision problems. Numerous data-driven methods have been proposed to address this problem; however, they lack explicit modeling…
Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential.…
Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect…
This work presents a novel deep-learning-based pipeline for the inverse problem of image deblurring, leveraging augmentation and pre-training with synthetic data. Our results build on our winning submission to the recent Helsinki Deblur…
Given a set of images of a scene, the re-rendering of this scene from novel views and lighting conditions is an important and challenging problem in Computer Vision and Graphics. On the one hand, most existing works in Computer Vision…
Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it…
Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from…
Neural radiance fields (NeRFs) have recently emerged as a promising approach for 3D reconstruction and novel view synthesis. However, NeRF-based methods encode shape, reflectance, and illumination implicitly and this makes it challenging…
Image dehazing is an important task in the field of computer vision, aiming at restoring clear and detail-rich visual content from haze-affected images. However, when dealing with complex scenes, existing methods often struggle to strike a…
Estimating a scene's lighting is a very important task when compositing synthetic content within real environments, with applications in mixed reality and post-production. In this work we present a data-driven model that estimates an HDR…
Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of…
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric…
Recent progress in deep learning-based models has improved photo-realistic (or perceptual) single-image super-resolution significantly. However, despite their powerful performance, many methods are difficult to apply to real-world…
We present Decomposer, a semi-supervised reconstruction model that decomposes distorted image sequences into their fundamental building blocks - the original image and the applied augmentations, i.e., shadow, light, and occlusions. To solve…
Inverse rendering, the process of inferring scene properties from images, is a challenging inverse problem. The task is ill-posed, as many different scene configurations can give rise to the same image. Most existing solutions incorporate…
Physics-based differentiable rendering (PBDR) has become an efficient method in computer vision, graphics, and machine learning for addressing an array of inverse problems. PBDR allows patterns to be generated from perceptions which can be…
Physics-based differentiable rendering has emerged as a powerful technique in computer graphics and vision, with a broad range of applications in solving inverse rendering tasks. At its core, differentiable rendering enables the computation…
Neural Radiance Fields (NeRF) have shown impressive performance in novel view synthesis, but challenges remain in rendering scenes with complex specular reflections and highlights. Existing approaches may produce blurry reflections due to…
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…