English

Deep Lighting Environment Map Estimation from Spherical Panoramas

Computer Vision and Pattern Recognition 2020-05-19 v1 Graphics

Abstract

Estimating a scene's lighting is a very important task when compositing synthetic content within real environments, with applications in mixed reality and post-production. In this work we present a data-driven model that estimates an HDR lighting environment map from a single LDR monocular spherical panorama. In addition to being a challenging and ill-posed problem, the lighting estimation task also suffers from a lack of facile illumination ground truth data, a fact that hinders the applicability of data-driven methods. We approach this problem differently, exploiting the availability of surface geometry to employ image-based relighting as a data generator and supervision mechanism. This relies on a global Lambertian assumption that helps us overcome issues related to pre-baked lighting. We relight our training data and complement the model's supervision with a photometric loss, enabled by a differentiable image-based relighting technique. Finally, since we predict spherical spectral coefficients, we show that by imposing a distribution prior on the predicted coefficients, we can greatly boost performance. Code and models available at https://vcl3d.github.io/DeepPanoramaLighting.

Keywords

Cite

@article{arxiv.2005.08000,
  title  = {Deep Lighting Environment Map Estimation from Spherical Panoramas},
  author = {Vasileios Gkitsas and Nikolaos Zioulis and Federico Alvarez and Dimitrios Zarpalas and Petros Daras},
  journal= {arXiv preprint arXiv:2005.08000},
  year   = {2020}
}

Comments

Code and models available at https://vcl3d.github.io/DeepPanoramaLighting

R2 v1 2026-06-23T15:35:36.168Z