English

Lighting, Reflectance and Geometry Estimation from 360$^{\circ}$ Panoramic Stereo

Computer Vision and Pattern Recognition 2021-04-21 v1

Abstract

We propose a method for estimating high-definition spatially-varying lighting, reflectance, and geometry of a scene from 360^{\circ} stereo images. Our model takes advantage of the 360^{\circ} input to observe the entire scene with geometric detail, then jointly estimates the scene's properties with physical constraints. We first reconstruct a near-field environment light for predicting the lighting at any 3D location within the scene. Then we present a deep learning model that leverages the stereo information to infer the reflectance and surface normal. Lastly, we incorporate the physical constraints between lighting and geometry to refine the reflectance of the scene. Both quantitative and qualitative experiments show that our method, benefiting from the 360^{\circ} observation of the scene, outperforms prior state-of-the-art methods and enables more augmented reality applications such as mirror-objects insertion.

Keywords

Cite

@article{arxiv.2104.09886,
  title  = {Lighting, Reflectance and Geometry Estimation from 360$^{\circ}$ Panoramic Stereo},
  author = {Junxuan Li and Hongdong Li and Yasuyuki Matsushita},
  journal= {arXiv preprint arXiv:2104.09886},
  year   = {2021}
}

Comments

Accepted to CVPR 2021. Codes in: https://github.com/junxuan-li/LRG_360Panoramic

R2 v1 2026-06-24T01:21:49.581Z