English

Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images

Computer Vision and Pattern Recognition 2020-07-07 v2 Graphics

Abstract

We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point lighting. We first estimate per-view depth maps using a deep multi-view stereo network; these depth maps are used to coarsely align the different views. We propose a novel multi-view reflectance estimation network architecture that is trained to pool features from these coarsely aligned images and predict per-view spatially-varying diffuse albedo, surface normals, specular roughness and specular albedo. We do this by jointly optimizing the latent space of our multi-view reflectance network to minimize the photometric error between images rendered with our predictions and the input images. While previous state-of-the-art methods fail on such sparse acquisition setups, we demonstrate, via extensive experiments on synthetic and real data, that our method produces high-quality reconstructions that can be used to render photorealistic images.

Keywords

Cite

@article{arxiv.2003.12642,
  title  = {Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images},
  author = {Sai Bi and Zexiang Xu and Kalyan Sunkavalli and David Kriegman and Ravi Ramamoorthi},
  journal= {arXiv preprint arXiv:2003.12642},
  year   = {2020}
}

Comments

Accepted to CVPR 2020

R2 v1 2026-06-23T14:29:51.666Z