RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction
Abstract
This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo. Our approach employs a pixel-wise joint re-parameterization of reflectance and normal, considering them as a vector of radiances rendered under simulated, varying illumination. This re-parameterization enables the seamless integration of reflectance and normal maps as input data in neural volume rendering-based 3D reconstruction while preserving a single optimization objective. In contrast, recent multi-view photometric stereo (MVPS) methods depend on multiple, potentially conflicting objectives. Despite its apparent simplicity, our proposed approach outperforms state-of-the-art approaches in MVPS benchmarks across F-score, Chamfer distance, and mean angular error metrics. Notably, it significantly improves the detailed 3D reconstruction of areas with high curvature or low visibility.
Cite
@article{arxiv.2312.01215,
title = {RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction},
author = {Baptiste Brument and Robin Bruneau and Yvain Quéau and Jean Mélou and François Bernard Lauze and Jean-Denis and Jean-Denis Durou and Lilian Calvet},
journal= {arXiv preprint arXiv:2312.01215},
year = {2024}
}
Comments
14 pages, 13 figures, 7 tables. Accepted to CVPR 2024. The project page can be accessed via https://robinbruneau.github.io/publications/rnb_neus.html. The source code is available at https://github.com/bbrument/RNb-NeuS