English
Related papers

Related papers: Stereoscopic Cylindrical Screen (SCS) Projection

200 papers

In this paper, a method for dense semantic 3D scene reconstruction from an RGB-D sequence is proposed to solve high-level scene understanding tasks. First, each RGB-D pair is consistently segmented into 2D semantic maps based on a camera…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Yingcai Wan , Yanyan Li , Yingxuan You , Cheng Guo , Lijin Fang , Federico Tombari

Scene text recognition has drawn great attentions in the community of computer vision and artificial intelligence due to its challenges and wide applications. State-of-the-art recurrent neural networks (RNN) based models map an input…

Computer Vision and Pattern Recognition · Computer Science 2018-06-05 Yi-Chao Wu , Fei Yin , Xu-Yao Zhang , Li Liu , Cheng-Lin Liu

Visual spatial description (VSD) aims to generate texts that describe the spatial relations of the given objects within images. Existing VSD work merely models the 2D geometrical vision features, thus inevitably falling prey to the problem…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Yu Zhao , Hao Fei , Wei Ji , Jianguo Wei , Meishan Zhang , Min Zhang , Tat-Seng Chua

Semantic Scene Completion (SSC) aims to jointly estimate the complete geometry and semantics of a scene, assuming partial sparse input. In the last years following the multiplication of large-scale 3D datasets, SSC has gained significant…

Computer Vision and Pattern Recognition · Computer Science 2021-07-13 Luis Roldao , Raoul de Charette , Anne Verroust-Blondet

Monocular scene understanding is a foundational component of autonomous systems. Within the spectrum of monocular perception topics, one crucial and useful task for holistic 3D scene understanding is semantic scene completion (SSC), which…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yiming Li , Sihang Li , Xinhao Liu , Moonjun Gong , Kenan Li , Nuo Chen , Zijun Wang , Zhiheng Li , Tao Jiang , Fisher Yu , Yue Wang , Hang Zhao , Zhiding Yu , Chen Feng

The improvement of computed tomography (CT) image resolution is beneficial to the subsequent medical diagnosis, but it is usually limited by the scanning devices and great expense. Convolutional neural network (CNN)-based methods have…

Medical Physics · Physics 2019-03-26 Chao Tang , Wenkun Zhang , Ziheng Li , Ailong Cai , Linyuan Wang , Lei Li , Ningning Liang , Bin Yan

Volumetric video enables immersive and interactive visual experiences by supporting free viewpoint exploration and realistic motion parallax. However, existing volumetric representations from explicit point clouds to implicit neural fields,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Kaiyuan Hu , Yili Jin , Junhua Liu , Xize Duan , Hong Kang , Xue Liu

Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high…

Graphics · Computer Science 2026-01-23 Yinghan Xu , Théo Morales , John Dingliana

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

The recent success of implicit neural scene representations has presented a viable new method for how we capture and store 3D scenes. Unlike conventional 3D representations, such as point clouds, which explicitly store scene properties in…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Amit Kohli , Vincent Sitzmann , Gordon Wetzstein

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Shi Qiu , Binzhu Xie , Qixuan Liu , Pheng-Ann Heng

Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…

Human-Computer Interaction · Computer Science 2016-06-21 Paul V. Johnson , Jared A. Q. Parnell , Joowan Kim , Christopher D. Saunter , Gordon D. Love , Martin S. Banks

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

An effective pre-training framework with universal 3D representations is extremely desired in perceiving large-scale dynamic scenes. However, establishing such an ideal framework that is both task-generic and label-efficient poses a…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Haoming Chen , Zhizhong Zhang , Yanyun Qu , Ruixin Zhang , Xin Tan , Yuan Xie

Recent progress in image and video synthesis has inspired their use in advancing 3D scene generation. However, we observe that text-to-image and -video approaches struggle to maintain scene- and object-level consistency beyond a limited…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Manuel-Andreas Schneider , Angela Dai

Various data visualization applications such as reverse engineering and interactive authoring require a vocabulary that describes the structure of visualization scenes and the procedure to manipulate them. A few scene abstractions have been…

Human-Computer Interaction · Computer Science 2024-08-12 Zhicheng Liu , Chen Chen , John Hooker

To render a spherical (360 degree or omnidirectional) image on planar displays, a 2D image -- called as viewport -- must be obtained by projecting a sphere region on a plane, according to the users viewing direction and a predefined field…

Multimedia · Computer Science 2024-06-06 Falah Jabar , Joao Ascenso , Maria Paula Queluz

In this work, we use multi-view aerial images to reconstruct the geometry, lighting, and material of facades using neural signed distance fields (SDFs). Without the requirement of complex equipment, our method only takes simple RGB images…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Zixuan Xie , Rengan Xie , Rong Li , Kai Huang , Pengju Qiao , Jingsen Zhu , Xu Yin , Qi Ye , Wei Hua , Yuchi Huo , Hujun Bao

Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Radu Alexandru Rosu , Jan Quenzel , Sven Behnke

We discuss design techniques for catadioptric sensors that realize given projections. In general, these problems do not have solutions, but approximate solutions may often be found that are visually acceptable. There are several methods to…

Computer Vision and Pattern Recognition · Computer Science 2007-05-23 R. Andrew Hicks