English

Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study

Computer Vision and Pattern Recognition 2025-01-17 v1 Graphics Human-Computer Interaction

Abstract

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains underexplored. In this work, we examine three distinct 3DGS-based approaches for virtual environment (VE) creation, leveraging their unique strengths for efficient and visually compelling scene representation. By conducting a comparable study, we evaluate the feasibility of 3DGS in creating immersive VEs, identify its limitations in XR applications, and discuss future research and development opportunities.

Keywords

Cite

@article{arxiv.2501.09302,
  title  = {Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study},
  author = {Shi Qiu and Binzhu Xie and Qixuan Liu and Pheng-Ann Heng},
  journal= {arXiv preprint arXiv:2501.09302},
  year   = {2025}
}

Comments

IEEE VR 2025 Posters

R2 v1 2026-06-28T21:07:58.451Z