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Related papers: Designing Reality-Based VR Interfaces for Geologic…

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Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

The potential of virtual reality (VR) to contribute to drug design and development has been recognised for many years. Hardware and software developments now mean that this potential is beginning to be realised, and VR methods are being…

Biomolecules · Quantitative Biology 2022-02-09 Rebecca K. Walters , Ella M. Gale , Jonathan Barnoud , David R. Glowacki , Adrian J. Mulholland

This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D…

Graphics · Computer Science 2023-12-01 Alexey Tikhonov , Anton Repushko

A flexible, scalable and affordable virtual reality software system architecture is proposed. This solution can be easily implemented on different hardware configurations: on a single computer or on a computer cluster. The architecture is…

Graphics · Computer Science 2013-08-28 Stoyan Maleshkov , Dimo Chotrov

The graph-based variational autoencoder represents an architecture that can handle the uncertainty of different geological scenarios, such as depositional or structural, through the concept of a lowerdimensional latent space. The main…

Applications · Statistics 2025-07-15 Gleb Shishaev , Vasily Demyanov , Daniel Arnold

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate multi-view RGB images, followed by UV texture reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Mingqi Shao , Feng Xiong , Zhaoxu Sun , Mu Xu

To facilitate high quality interaction during the regular use of computing systems, it is essential that the user interface (UI) deliver content and components in an appropriate manner. Although extended reality (XR) is emerging as a new…

Human-Computer Interaction · Computer Science 2023-09-11 Kashyap Todi , Tanya R. Jonker

The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGB-D image. These…

Robotics · Computer Science 2024-03-15 Herbert Wright , Weiming Zhi , Matthew Johnson-Roberson , Tucker Hermans

Accurate characterization of subsurface heterogeneity is challenging but essential for applications such as reservoir pressure management, geothermal energy extraction and CO$_2$, H$_2$, and wastewater injection operations. This challenge…

Machine Learning · Computer Science 2026-04-16 Harun Ur Rashid , Mingxin Li , Aleksandra Pachalieva , Georg Stadler , Daniel O'Malley

The increasing complexity and volume of network data demand effective analysis approaches, with visual exploration proving particularly beneficial. Immersive technologies, such as augmented reality, virtual reality, and large display walls,…

Human-Computer Interaction · Computer Science 2025-09-11 Lucas Joos , Maximilian T. Fischer , Julius Rauscher , Daniel A. Keim , Tim Dwyer , Falk Schreiber , Karsten Klein

We introduce Reality Fusion, a novel robot teleoperation system that localizes, streams, projects, and merges a typical onboard depth sensor with a photorealistic, high resolution, high framerate, and wide field of view (FoV) rendering of…

Robotics · Computer Science 2025-08-08 Ke Li , Reinhard Bacher , Susanne Schmidt , Wim Leemans , Frank Steinicke

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

Human-Computer Interaction · Computer Science 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

Immersive environments have gradually become standard for visualizing and analyzing large or complex datasets that would otherwise be cumbersome, if not impossible, to explore through smaller scale computing devices. However, this type of…

Human-Computer Interaction · Computer Science 2019-03-12 Marco Cavallo , Mishal Dholakia , Matous Havlena , Kenneth Ocheltree , Mark Podlaseck

Photogrammetry is a science dealing with obtaining reliable information about physical objects using their imagery description. Recent advancements in the development of Virtual Reality (VR) can help to unlock the full potential offered by…

Human-Computer Interaction · Computer Science 2019-11-25 Slawomir Konrad Tadeja , Wojciech Rydlewicz , Yupu Lu , Per Ola Kristensson , Tomasz Bubas , Maciej Rydlewicz

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

Safety is a fundamental requirement in any human-robot collaboration scenario. To ensure the safety of users for such scenarios, we propose a novel Virtual Barrier system facilitated by an augmented reality interface. Our system provides…

Robotics · Computer Science 2021-04-13 Khoa Cong Hoang , Wesley P. Chan , Steven Lay , Akansel Cosgun , Elizabeth Croft

Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relationship in 3D space over time, largely due to the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Shengchao Zhou , Yuxin Chen , Yuying Ge , Wei Huang , Jiehong Lin , Ying Shan , Xiaojuan Qi