Related papers: Illusion Worlds: Deceptive UI Attacks in Social VR
Metaverse, as an evolving paradigm of the next-generation Internet, aims to build a fully immersive, hyper spatiotemporal, and self-sustaining virtual shared space for humans to play, work, and socialize. Driven by recent advances in…
Generative deep learning models are able to create realistic audio and video. This technology has been used to impersonate the faces and voices of individuals. These ``deepfakes'' are being used to spread misinformation, enable scams,…
Virtual Reality (VR) technologies are increasingly employed in numerous applications across various areas. Therefore, it is essential to ensure the security of interactions between users and VR devices. In this paper, we disclose a new…
Newcomers are crucial for the growth of online communities, yet their successful integration into these spaces requires overcoming significant initial hurdles. Social Virtual Reality (VR) platforms are novel avenues that offer unprecedented…
Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair…
Under the aegis of computer vision and deep learning technology, a new emerging techniques has introduced that anyone can make highly realistic but fake videos, images even can manipulates the voices. This technology is widely known as…
Facially manipulated images and videos or DeepFakes can be used maliciously to fuel misinformation or defame individuals. Therefore, detecting DeepFakes is crucial to increase the credibility of social media platforms and other media…
Virtual reality (VR) sensors capture large amounts of user data, including body motion and eye tracking, that contain personally identifying information. While privacy-enhancing techniques can obfuscate this data, incomplete privacy…
Metaverse in general holds a potential future for cyberspace. At the beginning of Web 2.0, it was witnessed that people were signing in with various pseudonyms or 'nyms', risking their online identities by increasing presence of fake…
Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
As LLM-based computer-use agents (CUAs) begin to autonomously interact with real-world interfaces, understanding their vulnerability to manipulative interface designs becomes increasingly critical. We introduce SusBench, an online benchmark…
This study assessed metaverse-based support groups designed to reduce social isolation and suicide risk among LGBTQ+ youths. Using the Cluster platform, enhanced anonymity, avatar-based self-expression, and accessibility were provided. Key…
The first step of every attack is reconnaissance, i.e., to acquire information about the target. A common belief is that there is almost no risk in scanning a target from a remote location. In this paper we falsify this belief by showing…
Virtual reality (VR) platforms enable a wide range of applications, however, pose unique privacy risks. In particular, VR devices are equipped with a rich set of sensors that collect personal and sensitive information (e.g., body motion,…
There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…
The modern Mixed Reality devices that make the Metaverse viable require vast information about the physical world and can also violate the privacy of unsuspecting or unwilling bystanders in their vicinity. In this article, we provide an…
Security vulnerabilities in software systems represent significant risks as potential entry points for malicious attacks. Traditional dashboards that display the results of static analysis security testing often use 2D or 3D visualizations,…
Deceptive patterns are design practices embedded in digital platforms to manipulate users, representing a widespread and long-standing issue in the web and mobile software development industry. Legislative actions highlight the urgency of…
Video forgery attack threatens the surveillance system by replacing the video captures with unrealistic synthesis, which can be powered by the latest augment reality and virtual reality technologies. From the machine perception aspect,…