Related papers: Illusion Worlds: Deceptive UI Attacks in Social VR
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…
The ethical design of social Virtual Reality (VR) is not a new topic, but "safety" concerns of using social VR are escalated to a different level given the heat of the Metaverse. For example, it was reported that nearly half of the…
Virtual Reality (VR) has gained popularity by providing immersive and interactive experiences without geographical limitations. It also provides a sense of personal privacy through physical separation. In this paper, we show that despite…
Today's virtual reality (VR) systems provide immersive interactions that seamlessly connect users with online services and one another. However, these immersive interfaces also introduce new vulnerabilities, making it easier for users to…
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…
The synergy between virtual reality (VR) and artificial intelligence (AI), specifically deep learning (DL)-based cybersickness detection models, has ushered in unprecedented advancements in immersive experiences by automatically detecting…
The Metaverse utilizes emerging technologies such as Extended Reality (XR), Artificial Intelligence (AI), blockchain, and digital twins to provide an immersive and interactive virtual experience. As the Metaverse continues to evolve, it…
Fifty study participants playtested an innocent-looking "escape room" game in virtual reality (VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of their personal data attributes, from anthropometrics…
The advancement in computing and hardware, like spatial computing and VR headsets (e.g., Apple's Vision Pro) [1], has boosted the popularity of social VR platforms (VRChat, Rec Room, Meta HorizonWorlds) [2, 3, 4]. Unlike traditional digital…
Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…
Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a…
Augmented reality (AR) enhances user interaction with the real world but also presents vulnerabilities, particularly through Visual Information Manipulation (VIM) attacks. These attacks alter important real-world visual cues, leading to…
Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…
Sexual harassment has been recognized as a significant social issue. In recent years, the emergence of harassment in social virtual reality (VR) has become an important and urgent research topic. We employed a mixed-methods approach by…
Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…
Mobile crowdsourcing services (MCS), enable fast and economical data acquisition at scale and find applications in a variety of domains. Prior work has shown that Foursquare and Waze (a location-based and a navigation MCS) are vulnerable to…
The virtual content in augmented reality (AR) can introduce misleading or harmful information, leading to semantic misunderstandings or user errors. In this work, we focus on visual information manipulation (VIM) attacks in AR, where…
Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…
The metaverse is said to be the future Internet and will consist of several worlds called verses. This concept is being discussed a lot lately, however, the security issues of these virtual worlds are not discussed enough. This study first…
Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and…