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Many motion-centric video analysis tasks, such as atomic actions, detecting atypical motor behavior in individuals with autism, or analyzing articulatory motion in real-time MRI of human speech, require efficient and interpretable temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Hong Nguyen , Dung Tran , Hieu Hoang , Phong Nguyen , Shrikanth Narayanan

Viscous streaming refers to the rectified, steady flows that emerge when a liquid oscillates around an immersed microfeature, typically a solid body or a bubble. The ability of such features to locally concentrate stresses produces strong…

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl , Mark J. Nelson , Simon Colton , Rob Saunders , Edward J. Powley , Peter Ivey , Blanca Perez Ferrer , Michael Cook

Computer-mediated concerts can be enjoyed on various devices, from desktop and mobile to VR devices, often supporting multiple devices simultaneously. However, due to the limited accessibility of VR devices, relatively small audience…

Human-Computer Interaction · Computer Science 2025-03-18 Sebin Lee , Yeonho Cho , Jungjin Lee

Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…

Human-Computer Interaction · Computer Science 2023-11-14 Zekun Cao , Regis Kopper

We want to make web archiving entertaining so that it can be enjoyed like a spectator sport. To this end, we have been working on a proof of concept that involves gamification of the web archiving process and integrating video games and web…

Digital Libraries · Computer Science 2022-11-07 Travis Reid , Michael L. Nelson , Michele C. Weigle

The remote work ecosystem is transforming patterns of communication between teams and individuals located at distance. Particularly, the absence of certain subtle cues in current communication tools may hinder an online's meeting outcome by…

Human-Computer Interaction · Computer Science 2021-05-19 Bon Adriel Aseniero , Marios Constantinides , Sagar Joglekar , Ke Zhou , Daniele Quercia

Lossy compression and rate-adaptive streaming are a mainstay in traditional video steams. However, a new class of neuromorphic ``event'' sensors records video with asynchronous pixel samples rather than image frames. These sensors are…

Image and Video Processing · Electrical Eng. & Systems 2025-08-22 Andrew C. Freeman

Viscous streaming is an efficient mechanism to exploit inertia at the microscale for flow control. While streaming from rigid features has been thoroughly investigated, when body compliance is involved, as in biological settings, little is…

Fluid Dynamics · Physics 2022-02-22 Yashraj Bhosale , Tejaswin Parthasarathy , Mattia Gazzola

As the popularity of video streaming entertainment continues to grow, understanding how users engage with the content and react to its changes becomes a critical success factor for every stakeholder. User engagement, i.e., the percentage of…

Image and Video Processing · Electrical Eng. & Systems 2025-10-16 Emanuele Artioli , Farzad Tashtarian , Christian Timmerer

We present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players. Our approach is based on controllable video textures, and…

Graphics · Computer Science 2020-12-22 Haotian Zhang , Cristobal Sciutto , Maneesh Agrawala , Kayvon Fatahalian

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…

Human-Computer Interaction · Computer Science 2023-02-23 Florian Fischer , Arthur Fleig , Markus Klar , Viktorija Paneva , Jörg Müller

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Appropriate gestures can enhance message delivery and audience engagement in both daily communication and public presentations. In this paper, we contribute a visual analytic approach that assists professional public speaking coaches in…

Human-Computer Interaction · Computer Science 2022-04-26 Haipeng Zeng , Xingbo Wang , Yong Wang , Aoyu Wu , Ting Chuen Pong , Huamin Qu

This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…

Human-Computer Interaction · Computer Science 2024-08-09 Anna Deichler , Simon Alexanderson , Jonas Beskow

Mindfulness and relaxation techniques for mental health are increasingly being explored in the human-computer interaction community. Physiological signals and their visualization have often been exploited together in a form of biofeedback…

Human-Computer Interaction · Computer Science 2023-10-24 Zihan Xu , Youngjun Cho

The widespread adoption of digital technology has ushered in a new era of digital transformation across all aspects of our lives. Online learning, social, and work activities, such as distance education, videoconferencing, interviews, and…

Multimedia · Computer Science 2025-08-06 Baoquan Zhao , Xiaofan Ma , Qianshi Pang , Ruomei Wang , Fan Zhou , Shujin Lin

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

In recent years, social media users have spent significant amounts of time on short-form video platforms. As a result, established platforms in other domains, such as e-commerce, have begun introducing short-form video content to engage…

Machine Learning · Computer Science 2025-09-05 Andrii Dzhoha , Katya Mirylenka , Egor Malykh , Marco-Andrea Buchmann , Francesca Catino

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres
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