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This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…

Multimedia · Computer Science 2015-06-22 Viet-Anh Nguyen , Jiangbo Lu , Shengkui Zhao , Tien Dung Vu , Hongsheng Yang , Jones L. Douglas , Minh N. Do

Data transformation is an essential step in data science. While experts primarily use programming to transform their data, there is an increasing need to support non-programmers with user interface-based tools. With the rapid development in…

Human-Computer Interaction · Computer Science 2023-09-22 Sungwon In , Tica Lin , Chris North , Hanspeter Pfister , Yalong Yang

We study student behavior and performance in two Massive Open Online Courses (MOOCs). In doing so, we present two frameworks by which video-watching clickstreams can be represented: one based on the sequence of events created, and another…

Social and Information Networks · Computer Science 2015-10-06 Christopher G. Brinton , Swapna Buccapatnam , Mung Chiang , H. V. Poor

Link streams model interactions over time, and a clique in a link stream is defined as a set of nodes and a time interval such that all pairs of nodes in this set interact permanently during this time interval. This notion was introduced…

Data Structures and Algorithms · Computer Science 2018-02-14 Tiphaine Viard , Clémence Magnien , Matthieu Latapy

Video consumption is being shifted from sit-and-watch to selective skimming. Existing video player interfaces, however, only provide indirect manipulation to support this emerging behavior. Video summarization alleviates this issue to some…

Multimedia · Computer Science 2017-08-24 Haojian Jin , Yale Song , Koji Yatani

Esports offers a platform for players to engage in competitive and cooperative gaming with others remotely via the Internet. Despite these opportunities for social interaction, many players may still experience loneliness while playing…

Human-Computer Interaction · Computer Science 2024-11-11 Yoshiki Mori , Sohta Takada , Masayuki Kajiura , Modar Suleiman Hassan , Taku Hachisu

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a…

Networking and Internet Architecture · Computer Science 2013-03-28 Eleni Mykoniati , Raul Landa , Spiros Spirou , Richard G. Clegg , Lawrence Latif , David Griffin , Miguel Rio

Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Zhiye Tang , Qiudan Zhang , Lei Zhang , Junhui Hou , You Yang , Xu Wang

A powerful means to help users discover new content in the overwhelming amount of information available today is sharing in online communities such as social networks or crowdsourced platforms. This means comes short in the case of what we…

Human-Computer Interaction · Computer Science 2016-02-26 Giuseppe Scavo , Zied Ben Houidi , Stefano Traverso , Renata Teixeira , Marco Mellia

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Yizhong Zhang , Jiaolong Yang , Zhen Liu , Ruicheng Wang , Guojun Chen , Xin Tong , Baining Guo

Live multimedia streaming from mobile devices is rapidly gaining popularity but little is known about the QoE they provide. In this paper, we examine the Periscope service. We first crawl the service in order to understand its usage…

Multimedia · Computer Science 2016-10-04 Matti Siekkinen , Enrico Masala , Teemu Kämäräinen

The recent surge in artificial intelligence, particularly in multimodal processing technology, has advanced human-computer interaction, by altering how intelligent systems perceive, understand, and respond to contextual information (i.e.,…

Social media is often used by researchers as an approach to obtaining real-time data on people's activities and thoughts. Twitter, as one of the most popular social networking services nowadays, provides copious information streams on…

Human-Computer Interaction · Computer Science 2017-01-26 Xiaodong Wu , Lyn Bartram , Chris Shaw

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

Streaming videos is one of the methods for creators to share their creative works with their audience. In these videos, the streamer share how they achieve their final objective by using various tools in one or several programs for creative…

Computation and Language · Computer Science 2022-09-13 Amir Pouran Ben Veyseh , Franck Dernoncourt , Thien Huu Nguyen

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Tianrui Feng , Zhi Li , Shuo Yang , Haocheng Xi , Muyang Li , Xiuyu Li , Lvmin Zhang , Keting Yang , Kelly Peng , Song Han , Maneesh Agrawala , Kurt Keutzer , Akio Kodaira , Chenfeng Xu

Typically, for analysing and modelling social phenomena, networks are a convenient framework that allows for the representation of the interconnectivity of individuals. These networks are often considered transmission structures for…

Social and Information Networks · Computer Science 2025-03-31 Damian Serwata , Mateusz Nurek , Radoslaw Michalski

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…

In this paper, we focus on the problem of modeling dynamic geo-human interactions in streams for online POI recommendations. Specifically, we formulate the in-stream geo-human interaction modeling problem into a novel deep interactive…

Information Retrieval · Computer Science 2022-10-14 Dongjie Wang , Kunpeng Liu , Hui Xiong , Yanjie Fu
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