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An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal…

Realistic and interactive surgical simulation has the potential to facilitate crucial applications, such as medical professional training and autonomous surgical agent training. In the natural visual domain, world models have enabled…

Image and Video Processing · Electrical Eng. & Systems 2025-12-16 Saurabh Koju , Saurav Bastola , Prashant Shrestha , Sanskar Amgain , Yash Raj Shrestha , Rudra P. K. Poudel , Binod Bhattarai

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Alexander Pondaven , Ziyi Wu , Igor Gilitschenski , Philip Torr , Sergey Tulyakov , Fabio Pizzati , Aliaksandr Siarohin

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle…

Machine Learning · Computer Science 2023-12-05 Haoqi Yuan , Chi Zhang , Hongcheng Wang , Feiyang Xie , Penglin Cai , Hao Dong , Zongqing Lu

The ability to simulate the world in a spatially consistent manner is a crucial requirement for effective world models. Such a model enables high-quality visual generation, and also ensures the reliability of world models for downstream…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Kewei Lian , Shaofei Cai , Yitao Liang , Anji Liu

Many multimodal learning tasks require supervision that remains consistent across edits, viewpoints, and scene-level interventions. However, such supervision is difficult to obtain from observation-level datasets, which do not expose the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Jizhizi Li , Jiayang Ao , Danny Wicks , Petru-Daniel Tudosiu

We present a demonstration of Play What I Mean (PWIM): a novel, AI-supported interaction technique for interactive emergent narrative (IEN) games and play experiences. By assisting players in translating high-level gameplay intents…

Human-Computer Interaction · Computer Science 2024-06-04 Max Kreminski

Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Yin Wang , Zhiying Leng , Haitian Liu , Frederick W. B. Li , Mu Li , Xiaohui Liang

Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games…

Human-Computer Interaction · Computer Science 2022-12-19 Zachariah P. Beck , Brandon Alpert , Alexander J. Bowman , William R. Watson , Adrian Buganza Tepole

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

Computation and Language · Computer Science 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

Moving in dynamic pedestrian environments is one of the important requirements for autonomous mobile robots. We present a model-based reinforcement learning approach for robots to navigate through crowded environments. The navigation policy…

Robotics · Computer Science 2020-11-10 Yuxiang Cui , Haodong Zhang , Yue Wang , Rong Xiong

Real-world videos consist of sequences of events. Generating such sequences with precise temporal control is infeasible with existing video generators that rely on a single paragraph of text as input. When tasked with generating multiple…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Ziyi Wu , Aliaksandr Siarohin , Willi Menapace , Ivan Skorokhodov , Yuwei Fang , Varnith Chordia , Igor Gilitschenski , Sergey Tulyakov

World models allow autonomous agents to plan and explore by predicting the visual outcomes of different actions. However, for robot manipulation, it is challenging to accurately model the fine-grained robot-object interaction within the…

Robotics · Computer Science 2025-07-30 Fangqi Zhu , Hongtao Wu , Song Guo , Yuxiao Liu , Chilam Cheang , Tao Kong

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

Computation and Language · Computer Science 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

World models represent a paradigm shift in generative AI, pursuing predictive understanding and controllable simulation of environments in a structured and generalizable way. We present World Machine, a generative world-modeling…

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Zheng-Hui Huang , Zhixiang Wang , Jiaming Tan , Ruihan Yu , Yidan Zhang , Bo Zheng , Yu-Lun Liu , Yung-Yu Chuang , Kaipeng Zhang

Planning with world models offers a powerful paradigm for robotic control. Conventional approaches train a model to predict future frames conditioned on current frames and actions, which can then be used for planning. However, the objective…

Machine Learning · Computer Science 2025-10-23 Jacob Berg , Chuning Zhu , Yanda Bao , Ishan Durugkar , Abhishek Gupta

World models have been developed to support sample-efficient deep reinforcement learning agents. However, it remains challenging for world models to accurately replicate environments that are high-dimensional, non-stationary, and composed…

Machine Learning · Computer Science 2026-03-31 Yosuke Nishimoto , Takashi Matsubara

While language models have become more capable of producing compelling language, we find there are still gaps in maintaining consistency, especially when describing events in a dynamically changing world. We study the setting of generating…

Computation and Language · Computer Science 2023-01-18 Alexander Gurung , Mojtaba Komeili , Arthur Szlam , Jason Weston , Jack Urbanek
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