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Related papers: Continuous Locomotive Crowd Behavior Generation

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Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…

Robotics · Computer Science 2025-08-27 Nicholas Pfaff , Hongkai Dai , Sergey Zakharov , Shun Iwase , Russ Tedrake

Human motion generation aims to produce plausible human motion sequences according to various conditional inputs, such as text or audio. Despite the feasibility of existing methods in generating motion based on short prompts and simple…

Multimedia · Computer Science 2024-11-12 Bo Han , Hao Peng , Minjing Dong , Yi Ren , Yixuan Shen , Chang Xu

Predicting crowd intentions and trajectories is critical for a range of real-world applications, involving social robotics and autonomous driving. Accurately modeling such behavior remains challenging due to the complexity of pairwise…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Weizheng Wang , Baijian Yang , Sungeun Hong , Wenhai Sun , Byung-Cheol Min

Crowd simulation, the study of the movement of multiple agents in complex environments, presents a unique application domain for machine learning. One challenge in crowd simulation is to imitate the movement of expert agents in highly dense…

Multiagent Systems · Computer Science 2019-10-03 Gang Qiao , Honglu Zhou , Mubbasir Kapadia , Sejong Yoon , Vladimir Pavlovic

In recent years, with the progress of deep learning technologies, crowd counting has been rapidly developed. In this work, we propose a simple yet effective crowd counting framework that is able to achieve the state-of-the-art performance…

Computer Vision and Pattern Recognition · Computer Science 2020-06-16 Yue Gu , Wenxi Liu

The advantages of temporal networks in capturing complex dynamics, such as diffusion and contagion, has led to breakthroughs in real world systems across numerous fields. In the case of human behavior, face-to-face interaction networks…

Social and Information Networks · Computer Science 2025-06-06 Nicolò Alessandro Girardini , Antonio Longa , Gaia Trebucchi , Giulia Cencetti , Andrea Passerini , Bruno Lepri

An ideal traffic simulator replicates the realistic long-term point-to-point trip that a self-driving system experiences during deployment. Prior models and benchmarks focus on closed-loop motion simulation for initial agents in a scene.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Xiuyu Yang , Shuhan Tan , Philipp Krähenbühl

Crowd counting, i.e., estimation number of the pedestrian in crowd images, is emerging as an important research problem with the public security applications. A key component for the crowd counting systems is the construction of counting…

Computer Vision and Pattern Recognition · Computer Science 2019-02-13 Xingjiao Wu , Yingbin Zheng , Hao Ye , Wenxin Hu , Jing Yang , Liang He

Since the past few decades, human trajectory forecasting has been a field of active research owing to its numerous real-world applications: evacuation situation analysis, deployment of intelligent transport systems, traffic operations, to…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Parth Kothari , Sven Kreiss , Alexandre Alahi

The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be…

We present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups. We use the least effort…

Multiagent Systems · Computer Science 2016-02-12 Liang He , Jia Pan , Sahil Narang , Wenping Wang , Dinesh Manocha

This paper presents a new approach to behavioral-social dynamics of pedestrian crowds by suitable development of methods of the kinetic theory. It is shown how heterogeneous individual behaviors can modify the collective dynamics, as well…

Physics and Society · Physics 2014-11-05 Nicola Bellomo , Livio Gibelli

Crowd algorithms often assume workers are inexperienced and thus fail to adapt as workers in the crowd learn a task. These assumptions fundamentally limit the types of tasks that systems based on such algorithms can handle. This paper…

Social and Information Networks · Computer Science 2012-04-20 Walter S. Lasecki , Samuel C. White , Kyle I. Murray , Jeffrey P. Bigham

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

Antagonistic crowd behaviors are often observed in cases of serious conflict. Antagonistic emotions, which is the typical psychological state of agents in different roles (i.e. cops, activists, and civilians) in crowd violent scenes, and…

Multiagent Systems · Computer Science 2019-11-26 Chaochao Li , Pei Lv , Dinesh Manocha , Hua Wang , Yafei Li , Bing Zhou , Mingliang Xu

The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable…

Multiagent Systems · Computer Science 2010-04-27 F. Cherif , R. Chighoub

Egocentric human motion generation and forecasting with scene-context is crucial for enhancing AR/VR experiences, improving human-robot interaction, advancing assistive technologies, and enabling adaptive healthcare solutions by accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Chaitanya Patel , Hiroki Nakamura , Yuta Kyuragi , Kazuki Kozuka , Juan Carlos Niebles , Ehsan Adeli

As autonomous driving systems being deployed to millions of vehicles, there is a pressing need of improving the system's scalability, safety and reducing the engineering cost. A realistic, scalable, and practical simulator of the driving…

Robotics · Computer Science 2024-07-04 Yihan Hu , Siqi Chai , Zhening Yang , Jingyu Qian , Kun Li , Wenxin Shao , Haichao Zhang , Wei Xu , Qiang Liu

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Boyuan Li , Xihua Wang , Ruihua Song , Wenbing Huang

Understanding and predicting motion is a fundamental component of visual intelligence. Although modern video models exhibit strong comprehension of scene dynamics, exploring multiple possible futures through full video synthesis remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Nick Stracke , Kolja Bauer , Stefan Andreas Baumann , Miguel Angel Bautista , Josh Susskind , Björn Ommer