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Related papers: Continuous Locomotive Crowd Behavior Generation

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Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

State of the art methods for robotic path planning in dynamic environments, such as crowds or traffic, rely on hand crafted motion models for agents. These models often do not reflect interactions of agents in real world scenarios. To…

Robotics · Computer Science 2020-02-03 Stuart Eiffert , He Kong , Navid Pirmarzdashti , Salah Sukkarieh

We present a method for generating Streetscapes-long sequences of views through an on-the-fly synthesized city-scale scene. Our generation is conditioned by language input (e.g., city name, weather), as well as an underlying map/layout…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Boyang Deng , Richard Tucker , Zhengqi Li , Leonidas Guibas , Noah Snavely , Gordon Wetzstein

Recently, human motion analysis has experienced great improvement due to inspiring generative models such as the denoising diffusion model and large language model. While the existing approaches mainly focus on generating motions with…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Yiming Wu , Wei Ji , Kecheng Zheng , Zicheng Wang , Dong Xu

Recently, counting the number of people for crowd scenes is a hot topic because of its widespread applications (e.g. video surveillance, public security). It is a difficult task in the wild: changeable environment, large-range number of…

Computer Vision and Pattern Recognition · Computer Science 2019-03-11 Qi Wang , Junyu Gao , Wei Lin , Yuan Yuan

Mobile crowdsensing is a people-centric sensing system based on users' contributions and incentive mechanisms aim at stimulating them. In our work, we have rethought the design of incentive mechanisms through a game-theoretic methodology.…

Computer Science and Game Theory · Computer Science 2020-09-08 Alessandro Di Stefano , Marialisa Scatà , Barbara Attanasio , Aurelio La Corte , Pietro Liò , Sajal K. Das

In this work, we propose a framework that creates a lively virtual dynamic scene with contextual motions of multiple humans. Generating multi-human contextual motion requires holistic reasoning over dynamic relationships among human-human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Donggeun Lim , Jinseok Bae , Inwoo Hwang , Seungmin Lee , Hwanhee Lee , Young Min Kim

Realistic and diverse simulation scenarios with reactive and feasible agent behaviors can be used for validation and verification of self-driving system performance without relying on expensive and time-consuming real-world testing.…

Robotics · Computer Science 2022-04-01 Qichao Zhang , Yinfeng Gao , Yikang Zhang , Youtian Guo , Dawei Ding , Yunpeng Wang , Peng Sun , Dongbin Zhao

Thanks to the diffusion of the Internet of Things, nowadays it is possible to sense human mobility almost in real time using unconventional methods (e.g., number of bikes in a bike station). Due to the diffusion of such technologies, the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Marco Cardia , Massimiliano Luca , Luca Pappalardo

Population synthesis is a critical task that involves generating synthetic yet realistic representations of populations. It is a fundamental problem in agent-based modeling (ABM), which has become the standard to analyze intelligent…

Machine Learning · Computer Science 2025-08-14 Min Tang , Peng Lu , Qing Feng

This paper develops a general force-based pedestrian model named CosForce, in which cosine functions are employed to describe asymmetric interactions. These functions implicitly capture the mechanisms of anticipation and reaction. By…

Physics and Society · Physics 2025-09-15 Jinghui Wang , Wei Lv , Shuchao Cao , Chenglin Guo

Co-manipulation requires multiple humans to synchronize their motions with a shared object while ensuring reasonable interactions, maintaining natural poses, and preserving stable states. However, most existing motion generation approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Jiahao Xu , Xiaohan Yuan , Xingchen Wu , Chongyang Xu , Kun Li , Buzhen Huang

Crowd counting is a fundamental yet challenging task, which desires rich information to generate pixel-wise crowd density maps. However, most previous methods only used the limited information of RGB images and cannot well discover…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Lingbo Liu , Jiaqi Chen , Hefeng Wu , Guanbin Li , Chenglong Li , Liang Lin

Motion is a fundamental cue for scene analysis and human activity understan- ding in videos. It can be encoded in trajectories for tracking objects and for action recognition, or in form of flow to address behaviour analysis in crowded…

Computer Vision and Pattern Recognition · Computer Science 2015-09-30 Eduardo M. Pereira , Jaime S. Cardoso , Ricardo Morla

In pedestrian dynamics, the internal drive that propels individuals toward their goals is typically captured by a single, fixed parameter, the desired walking speed. This simplification overlooks that motivation fluctuates in response to…

Physics and Society · Physics 2026-05-04 Ezel Üsten , Anna Sieben , Mohcine Chraibi , Armin Seyfried

We present a hybrid-driven trajectory prediction method based on group emotion. The data driven and model driven methods are combined to make a compromise between the controllability, generality, and efficiency of the method on the basis of…

Graphics · Computer Science 2021-02-23 Chaochao Li , Mingliang Xu

Pedestrian behavior has much more complicated characteristics in a dense crowd and thus attracts the widespread interest of scientists and engineers. However, even successful modeling approaches such as pedestrian models based on particle…

Multiagent Systems · Computer Science 2014-04-11 Qi Xu , Baohua Mao , Xujie Feng , Jia Feng

Crowd management is a complex, challenging and crucial task. Lack of appropriate management of crowd has, in past, led to many unfortunate stampedes with significant loss of life. To increase the crowd management efficiency, we deploy…

Multiagent Systems · Computer Science 2015-03-03 Garima Ahuja , Kamalakar Karlapalem

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

The generation of realistic and diverse traffic scenarios in simulation is essential for developing and evaluating autonomous driving systems. However, most simulation frameworks rely on rule-based or simplified models for scene generation,…

Multiagent Systems · Computer Science 2025-12-02 Jiaguo Tian , Zhengbang Zhu , Shenyu Zhang , Li Xu , Bo Zheng , Xu Liu , Weiji Peng , Shizeng Yao , Weinan Zhang
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