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In the previous work, we have given a novel, game-semantic model of computation in an intrinsic, non-inductive and non-axiomatic manner, which is similar to Turing machines but beyond computation on natural numbers, e.g., higher-order…

Logic in Computer Science · Computer Science 2019-12-17 Norihiro Yamada

While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…

Logic in Computer Science · Computer Science 2023-06-22 Bader Abu Radi , Orna Kupferman

Scheduling on related machines ($Q||C_{\max}$) is one of the most important problems in the field of Algorithmic Mechanism Design. Each machine is controlled by a selfish agent and her valuation can be expressed via a single parameter, her…

Computer Science and Game Theory · Computer Science 2009-07-20 George Christodoulou , Annamaria Kovacs

It is known that 2-state binary and 3-state unary probabilistic finite automata and 2-state unary quantum finite automata recognize uncountably many languages with cutpoints. These results have been obtained by associating each recognized…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Aleksejs Naumovs , Maksims Dimitrijevs , Abuzer Yakaryılmaz

An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…

Computer Science and Game Theory · Computer Science 2020-01-16 Marcin Jurdzinski , Ashutosh Trivedi

Data automata on data words is a decidable model proposed by Boja\'nczyk et al. in 2006. Class automata, introduced recently by Boja\'nczyk and Lasota, is an extension of data automata which unifies different automata models on data words.…

Formal Languages and Automata Theory · Computer Science 2011-06-08 Zhilin Wu

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2017-01-11 Erich Graedel , Igor Walukiewicz

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

Logic in Computer Science · Computer Science 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

We consider decision problems for relations over finite and infinite words defined by finite automata. We prove that the equivalence problem for binary deterministic rational relations over infinite words is undecidable in contrast to the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Christof Löding , Christopher Spinrath

In this paper, we define the notion of {\em probabilistic $\omega$-pushdown automaton} and study its model-checking problem against the logic of $\omega$-probabilistic computational tree logic ($\omega$-PCTL) and its bounded version from a…

Logic in Computer Science · Computer Science 2026-04-03 Deren Lin , Tianrong Lin

There have been two major lines of research aimed at capturing resource-bounded players in game theory. The first, initiated by Rubinstein, charges an agent for doing costly computation; the second, initiated by Neyman, does not charge for…

Computer Science and Game Theory · Computer Science 2013-08-20 Joseph Y. Halpern , Rafael Pass , Lior Seeman

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…

Formal Languages and Automata Theory · Computer Science 2024-10-18 Bharat Adsul , Nehul Jain

We generalize the concept of synchronizing words for finite automata, which map all states of the automata to the same state, to deterministic visibly push-down automata. Here, a synchronizing word w does not only map all states to the same…

Formal Languages and Automata Theory · Computer Science 2020-07-20 Henning Fernau , Petra Wolf

We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…

Quantum Physics · Physics 2024-02-27 Archan Mukhopadhyay , Saikat Sur , Tanay Saha , Shubhadeep Sadhukhan , Sagar Chakraborty

The minimal deterministic finite automaton is generally used to determine regular languages equality. Antimirov and Mosses proposed a rewrite system for deciding regular expressions equivalence of which Almeida et al. presented an improved…

Formal Languages and Automata Theory · Computer Science 2009-07-30 Marco Almeida , Nelma Moreira , Rogério Reis

We address two central notions of fairness in the literature of planning on nondeterministic fully observable domains. The first, which we call stochastic fairness, is classical, and assumes an environment which operates probabilistically…

Artificial Intelligence · Computer Science 2019-12-25 Benjamin Aminof , Giuseppe De Giacomo , Sasha Rubin

We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…

Computer Science and Game Theory · Computer Science 2011-07-07 Michal Rutkowski

We consider probabilistic automata on infinite words with acceptance defined by parity conditions. We consider three qualitative decision problems: (i) the positive decision problem asks whether there is a word that is accepted with…

Formal Languages and Automata Theory · Computer Science 2011-07-12 Krishnendu Chatterjee , Mathieu Tracol

Automata for unordered unranked trees are relevant for defining schemas and queries for data trees in Json or Xml format. While the existing notions are well-investigated concerning expressiveness, they all lack a proper notion of…

Formal Languages and Automata Theory · Computer Science 2014-08-27 Adrien Boiret , Vincent Hugot , Joachim Niehren , Ralf Treinen

Different classes of automata on infinite words have different expressive power. Deciding whether a given language $L \subseteq \Sigma^\omega$ can be expressed by an automaton of a desired class can be reduced to deciding a game between…

Formal Languages and Automata Theory · Computer Science 2022-01-26 Orna Kupferman , Salomon Sickert