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For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as,…

Formal Languages and Automata Theory · Computer Science 2016-06-01 Alessandro Facchini , Filip Murlak , Michał Skrzypczak

We introduce a logic to express structural properties of automata with string inputs and, possibly, outputs in some monoid. In this logic, the set of predicates talking about the output values is parametric, and we provide sufficient…

Formal Languages and Automata Theory · Computer Science 2018-10-09 Emmanuel Filiot , Nicolas Mazzocchi , Jean-François Raskin

In a mean-payoff parity game, one of the two players aims both to achieve a qualitative parity objective and to minimize a quantitative long-term average of payoffs (aka. mean payoff). The game is zero-sum and hence the aim of the other…

Computer Science and Game Theory · Computer Science 2020-01-15 Laure Daviaud , Marcin Jurdzinski , Ranko Lazic

Recent work by Atserias and Dawar (J. Log. Comp 2019) and Tucker-Foltz (LMCS 2024) has established undefinability results in fixed-point logic with counting (FPC) corresponding to many classical complexity results from the hardness of…

Logic in Computer Science · Computer Science 2026-03-03 Anuj Dawar , Bálint Molnár

In this paper we present a unifying approach for deciding various bisimulations, simulation equivalences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an…

Formal Languages and Automata Theory · Computer Science 2013-07-30 Shibashis Guha , Shankara Narayanan Krishna , Chinmay Narayan , S. Arun-Kumar

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

Logic in Computer Science · Computer Science 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

Nonuniform families of polynomial-size finite automata, which are series of indexed finite automata having polynomially many inner states, are used in the past literature to solve nonuniform families of promise decision problems. Among such…

Formal Languages and Automata Theory · Computer Science 2023-11-17 Tomoyuki Yamakami

Although simple individually, artificial neurons provide state-of-the-art performance when interconnected in deep networks. Arguably, the Tsetlin Automaton is an even simpler and more versatile learning mechanism, capable of solving the…

Artificial Intelligence · Computer Science 2021-01-05 Ole-Christoffer Granmo

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

We present the first study of non-deterministic weighted automata under probabilistic semantics. In this semantics words are random events, generated by a Markov chain, and functions computed by weighted automata are random variables. We…

Formal Languages and Automata Theory · Computer Science 2019-11-01 Jakub Michaliszyn , Jan Otop

A $d$-limited automaton is a Turing machine that may rewrite each input cell at most~$d$ times. Hibbard (1967) showed that for every $d \geq 2$ such automata recognize all context-free languages and that deterministic $d$-limited automata…

Formal Languages and Automata Theory · Computer Science 2025-09-01 Alexander Rubtsov

We prove that the determinacy of Gale-Stewart games whose winning sets are infinitary rational relations accepted by 2-tape B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a…

Logic in Computer Science · Computer Science 2013-12-16 Olivier Finkel

Tit-for-Tat strategy is a strategy in repeated two-player symmetric games which imitates the previous action of the opponent. We show that the Tit-for-Tat strategy is a zero-determinant strategy, which unilaterally equalizes the expected…

Physics and Society · Physics 2022-04-22 Masahiko Ueda

In this work, we study properties of deterministic finite-state automata with timers, a subclass of timed automata proposed by Vaandrager et al. as a candidate for an efficiently learnable timed model. We first study the complexity of the…

Formal Languages and Automata Theory · Computer Science 2024-03-04 Véronique Bruyère , Guillermo A. Pérez , Gaëtan Staquet , Frits W. Vaandrager

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…

Logic in Computer Science · Computer Science 2016-11-02 Lukáš Holík , Roland Meyer , Sebastian Muskalla

Many preference elicitation algorithms consider preference over propositional logic formulas or items with different attributes. In sequential decision making, a user's preference can be a preorder over possible outcomes, each of which is a…

Artificial Intelligence · Computer Science 2025-05-26 Hazhar Rahmani , Jie Fu

We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…

Computer Science and Game Theory · Computer Science 2024-07-30 Laurent Doyen , Thomas Soullard

We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…

Computer Science and Game Theory · Computer Science 2018-09-11 Arno Pauly

Zero-determinant strategies are a class of strategies in repeated games which unilaterally control payoffs. Zero-determinant strategies have attracted much attention in studies of social dilemma, particularly in the context of evolution of…

Statistical Mechanics · Physics 2024-11-11 Masahiko Ueda

We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…

Formal Languages and Automata Theory · Computer Science 2015-04-28 Vesa Halava , Tero Harju , Reino Niskanen , Igor Potapov
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