Related papers: The Procedural Content Generation Benchmark: An Op…
Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…
While programming is one of the most broadly applicable skills in modern society, modern machine learning models still cannot code solutions to basic problems. Despite its importance, there has been surprisingly little work on evaluating…
The Abstraction and Reasoning Corpus remains one of the most compelling and challenging benchmarks for tracking progress toward achieving Artificial General Intelligence. In contrast to other evaluation datasets designed to assess an…
We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…
Recent advances in multi-modal generative models have driven substantial improvements in image editing. However, current generative models still struggle with handling diverse and complex image editing tasks that require implicit reasoning,…
In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design.…
Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…
Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…
The task of Critical Questions Generation (CQs-Gen) aims to foster critical thinking by enabling systems to generate questions that expose underlying assumptions and challenge the validity of argumentative reasoning structures. Despite…
Due to the difficulty of acquiring extensive real-world data, robot simulation has become crucial for parallel training and sim-to-real transfer, highlighting the importance of scalable simulated robotic tasks. Foundation models have…
As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…
The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services have been developed to generate high-quality videos. However, these methods often…
Code Large Language Models (CLLMs) have exhibited outstanding performance in program synthesis, attracting the focus of the research community. The evaluation of CLLM's program synthesis capability has generally relied on manually curated…
When designing a benchmark problem set, it is important to create a set of benchmark problems that are a good generalization of the set of all possible problems. One possible way of easing this difficult task is by using artificially…
Evaluating code generation models for 3D spatial reasoning requires executing generated code in realistic environments and assessing outputs beyond surface-level correctness. We introduce a platform VoxelCode, for analyzing code generation…
This study addresses the challenge that generative models struggle to balance flexibility, stability, and controllability in complex interactive scenarios. It proposes a controllable generation framework for dynamic interactive content…
Automatic code generation is frequently used to create implementations of algorithms specifically tuned to particular hardware and application parameters. The code generation process involves the selection of adequate code transformations,…
As large language models become increasingly capable of generating code, evaluating their performance remains a complex and evolving challenge. Existing benchmarks primarily focus on functional correctness, overlooking the diversity of…