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For many graph-related problems, it can be essential to have a set of structurally diverse graphs. For instance, such graphs can be used for testing graph algorithms or their neural approximations. However, to the best of our knowledge, the…

Machine Learning · Computer Science 2024-12-13 Fedor Velikonivtsev , Mikhail Mironov , Liudmila Prokhorenkova

The generative capabilities of Large Language Models (LLMs) are rapidly expanding from static code to dynamic, interactive visual artifacts. This progress is bottlenecked by a critical evaluation gap: established benchmarks focus on…

Code generation is one of the tasks for which the use of Large Language Models is widely adopted and highly successful. Given this popularity, there are many benchmarks dedicated to code generation that can help select the best model.…

Software Engineering · Computer Science 2026-05-12 Joanna Szych , Anne Schwerk

Generating paragraphs of diverse contents is important in many applications. Existing generation models produce similar contents from homogenized contexts due to the fixed left-to-right sentence order. Our idea is permuting the sentence…

Computation and Language · Computer Science 2021-09-08 Wenhao Yu , Chenguang Zhu , Tong Zhao , Zhichun Guo , Meng Jiang

Autonomous driving systems have witnessed a significant development during the past years thanks to the advance in machine learning-enabled sensing and decision-making algorithms. One critical challenge for their massive deployment in the…

Robotics · Computer Science 2023-06-22 Wenhao Ding , Chejian Xu , Mansur Arief , Haohong Lin , Bo Li , Ding Zhao

While often assumed a gold standard, effective human evaluation of text generation remains an important, open area for research. We revisit this problem with a focus on producing consistent evaluations that are reproducible -- over time and…

Computation and Language · Computer Science 2022-11-02 Daniel Khashabi , Gabriel Stanovsky , Jonathan Bragg , Nicholas Lourie , Jungo Kasai , Yejin Choi , Noah A. Smith , Daniel S. Weld

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft…

Artificial Intelligence · Computer Science 2021-07-07 Jean-Baptiste Hervé , Christoph Salge

Generative Artificial Intelligence (AI) has enabled the development of sophisticated models that are capable of producing high-caliber text, images, and other outputs through the utilization of large pre-trained models. Nevertheless,…

Computation and Language · Computer Science 2023-02-14 Jinlan Fu , See-Kiong Ng , Zhengbao Jiang , Pengfei Liu

Deep generative models have made much progress in improving training stability and quality of generated data. Recently there has been increased interest in the fairness of deep-generated data. Fairness is important in many applications,…

Machine Learning · Computer Science 2021-07-19 Christopher T. H Teo , Ngai-Man Cheung

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently…

Image and Video Processing · Electrical Eng. & Systems 2024-09-13 Yingjie Zhou , Zicheng Zhang , Farong Wen , Jun Jia , Yanwei Jiang , Xiaohong Liu , Xiongkuo Min , Guangtao Zhai

We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must…

Computation and Language · Computer Science 2025-02-04 Pengfei Yu , Dongming Shen , Silin Meng , Jaewon Lee , Weisu Yin , Andrea Yaoyun Cui , Zhenlin Xu , Yi Zhu , Xingjian Shi , Mu Li , Alex Smola

Creativity in artificial intelligence is most often addressed through evaluative frameworks that aim to measure novelty, diversity, or usefulness in generated outputs. While such approaches have provided valuable insights into the behavior…

Artificial Intelligence · Computer Science 2026-01-14 Corina Chutaux

The rapid progress of generative AI technology has sparked significant copyright concerns, leading to numerous lawsuits filed against AI developers. Notably, generative AI's capacity for generating images of copyrighted characters has been…

Machine Learning · Computer Science 2025-04-01 Hiroaki Chiba-Okabe , Weijie J. Su

Reward Modeling is critical in evaluating and improving the generation of Large Language Models (LLMs). While numerous recent works have shown its feasibility in improving safety, helpfulness, reasoning, and instruction-following ability,…

Computation and Language · Computer Science 2025-11-13 Hanning Zhang , Juntong Song , Juno Zhu , Yuanhao Wu , Tong Zhang , Cheng Niu

Process-level Reward Models (PRMs) are crucial for complex reasoning and decision-making tasks, where each intermediate step plays an important role in the reasoning process. Since language models are prone to various types of errors during…

Computation and Language · Computer Science 2025-07-01 Mingyang Song , Zhaochen Su , Xiaoye Qu , Jiawei Zhou , Yu Cheng

Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over space. We argue that this limits controllability and…

Artificial Intelligence · Computer Science 2026-02-24 Kaijie Xu , Clark Verbrugge

Progress in hardware model checking depends critically on high-quality benchmarks. However, the community faces a significant benchmark gap: existing suites are limited in number, often distributed only in representations such as BTOR2…

Hardware Architecture · Computer Science 2026-02-27 Guangyu Hu , Xiaofeng Zhou , Wei Zhang , Hongce Zhang

Quality and diversity have been proposed as reasonable heuristics for assessing content generated by co-creative systems, but to date there has been little agreement around what constitutes the latter or how to measure it. Proposed…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Francisco Ibarrola , Kazjon Grace

Markov Junior is a probabilistic programming language used for procedural content generation across various domains. However, its reliance on manually crafted and tuned probabilistic rule sets, also called grammars, presents a significant…

Artificial Intelligence · Computer Science 2024-08-13 Mehmet Kayra Oğuz , Alexander Dockhorn
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