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Accurate estimation of indoor space geometries is vital for constructing precise digital twins, whose broad industrial applications include navigation in unfamiliar environments and efficient evacuation planning, particularly in low-light…
The room impulse response (RIR) encodes, among others, information about the distance of an acoustic source from the sensors. Deep neural networks (DNNs) have been shown to be able to extract that information for acoustic distance…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
Information Retrieval (IR) evaluation involves far more complexity than merely presenting performance measures in a table. Researchers often need to compare multiple models across various dimensions, such as the Precision-Recall trade-off…
This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…
Acoustic reflector localization is an important issue in audio signal processing, with direct applications in spatial audio, scene reconstruction, and source separation. Several methods have recently been proposed to estimate the 3D…
Prediction of room impulse responses (RIRs) is essential for room acoustics, spatial audio, and immersive applications, yet conventional simulations and measurements remain computationally expensive and time-consuming. This work proposes a…
The ASVspoof 2021 benchmark, a widely-used evaluation framework for anti-spoofing, consists of two subsets: Logical Access (LA) and Deepfake (DF), featuring samples with varied coding characteristics and compression artifacts. Notably, the…
How would the sound in a studio change with a carpeted floor and acoustic tiles on the walls? We introduce the task of material-controlled acoustic profile generation, where, given an indoor scene with specific audio-visual characteristics,…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…
Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of…
This paper presents UPV_RIR_DB, a structured database of measured room impulse responses (RIRs) designed to provide acoustic data with explicit spatial metadata and traceable acquisition parameters. The dataset currently contains 166…
Identifying locations of occupants is beneficial to energy management in buildings. A key observation in indoor environment is that distinct functional areas are typically controlled by separate HVAC and lighting systems and room level…
Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the…
We present a new dataset called Real Acoustic Fields (RAF) that captures real acoustic room data from multiple modalities. The dataset includes high-quality and densely captured room impulse response data paired with multi-view images, and…
The perceptual evaluation of spatial audio algorithms is an important step in the development of immersive audio applications, as it ensures that synthesized sound fields meet quality standards in terms of listening experience, spatial…
Acoustic radiation force and torque arising from wave scattering are commonly used to manipulate micro-objects without contact. We applied the partial wave expansion series and the conformal transformation approach to estimate the radiation…
The acoustic startle reflex (ASR) that can be induced by a loud sound stimulus can be used as a versatile tool to, e.g., estimate hearing thresholds or identify subjective tinnitus percepts in rodents. These techniques are based on the fact…
This study provides a comprehensive test of a head-related impulse response (HRIR) cues for a spatial auditory brain-computer interface (saBCI) speller paradigm. We present a comparison with the conventional virtual sound headphone-based…