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Diffusion models have demonstrated remarkable success in generative tasks, including audio super-resolution (SR). In many applications like movie post-production and album mastering, substantial computational budgets are available for…

Sound · Computer Science 2025-08-05 Yizhu Jin , Zhen Ye , Zeyue Tian , Haohe Liu , Qiuqiang Kong , Yike Guo , Wei Xue

Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-05 Chunxi Wang , Maoshen Jia , Wenyu Jin

The generation of room impulse responses (RIRs) using deep neural networks has attracted growing research interest due to its applications in virtual and augmented reality, audio postproduction, and related fields. Most existing approaches…

Sound · Computer Science 2025-07-17 Silvia Arellano , Chunghsin Yeh , Gautam Bhattacharya , Daniel Arteaga

The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…

Multimedia · Computer Science 2023-08-21 Sung Jin Um , Dongjin Kim , Jung Uk Kim

We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-02 Armin Gerami , Ramani Duraiswami

This article presents new numerical simulation tools, respectively developed in Matlab and Blender softwares. Available in open-source under the GPL 3.0 license, it uses a ray-tracing/image-sources hybrid method to calculate the room…

Audio and Speech Processing · Electrical Eng. & Systems 2018-11-15 Matthieu Aussal , Robin Gueguen

In the context of building acoustics and the acoustic diagnosis of an existing room, this paper introduces and investigates a new approach to estimate mean absorption coefficients solely from a room impulse response (RIR). This inverse…

Neural and Evolutionary Computing · Computer Science 2021-09-02 Cédric Foy , Antoine Deleforge , Diego Di Carlo

Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-07 Kaspar Müller , Franz Zotter

We present pyroomacoustics, a software package aimed at the rapid development and testing of audio array processing algorithms. The content of the package can be divided into three main components: an intuitive Python object-oriented…

Sound · Computer Science 2019-05-08 Robin Scheibler , Eric Bezzam , Ivan Dokmanić

Spatial perception is central to auditory intelligence, enabling accurate understanding of real-world acoustic scenes and advancing human-level perception of the world around us. While recent large audio-language models (LALMs) show strong…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-17 S Sakshi , Vaibhavi Lokegaonkar , Neil Zhang , Ramani Duraiswami , Sreyan Ghosh , Dinesh Manocha , Lie Lu

Room impulse response (RIR), which measures the sound propagation within an environment, is critical for synthesizing high-fidelity audio for a given environment. Some prior work has proposed representing RIR as a neural field function of…

Sound · Computer Science 2023-09-29 Susan Liang , Chao Huang , Yapeng Tian , Anurag Kumar , Chenliang Xu

The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating…

Sound · Computer Science 2026-05-04 Anton Ratnarajah , Mehmet Ergezer , Arun Nair , Mrudula Athi

This paper presents BUT ReverbDB - a dataset of real room impulse responses (RIR), background noises and re-transmitted speech data. The retransmitted data includes LibriSpeech test-clean, 2000 HUB5 English evaluation and part of 2010 NIST…

Audio and Speech Processing · Electrical Eng. & Systems 2019-09-04 Igor Szoke , Miroslav Skacel , Ladislav Mosner , Jakub Paliesek , Jan "Honza" Cernocky

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 James Brooks-Park , Martin Bo Møller , Jan Østergaard , Søren Bech , Steven van de Par

Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Rishit Dagli , Shivesh Prakash , Robert Wu , Houman Khosravani

Deep learning, with its robust aotomatic feature extraction capabilities, has demonstrated significant success in audio signal processing. Typically, these methods rely on static, pre-collected large-scale datasets for training, performing…

Sound · Computer Science 2024-12-19 Qisheng Xu , Yulin Sun , Yi Su , Qian Zhu , Xiaoyi Tan , Hongyu Wen , Zijian Gao , Kele Xu , Yong Dou , Dawei Feng

Simulating sonar devices requires modeling complex underwater acoustics, simultaneously rendering time-efficient data. Existing methods focus on basic implementation of one sonar type, where most of sound properties are disregarded. In this…

Signal Processing · Electrical Eng. & Systems 2020-01-13 Rômulo Cerqueira , Tiago Trocoli , Jan Albiez , Luciano Oliveira

In real-world acoustic scenarios, there often are multiple sound sources present in a room. These sources are situated in various locations and produce sounds that reach the listener from multiple directions. The presence of multiple…

Sound · Computer Science 2023-05-26 Kyungyun Lee , Jeonghun Seo , Keunwoo Choi , Sangmoon Lee , Ben Sangbae Chon

Room impulse response estimation is essential for tasks like speech dereverberation, which improves automatic speech recognition. Most existing methods rely on either statistical signal processing or deep neural networks designed to…

Sound · Computer Science 2025-07-14 Louis Lalay , Mathieu Fontaine , Roland Badeau

Robot audition, encompassing Sound Source Localization (SSL), Sound Source Separation (SSS), and Automatic Speech Recognition (ASR), enables robots and smart devices to acquire auditory capabilities similar to human hearing. Despite their…