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We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Given an image of an object and a set of "drags" specifying…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Ruining Li , Chuanxia Zheng , Christian Rupprecht , Andrea Vedaldi

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate…

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Embodied robots nowadays can already handle many real-world manipulation tasks. However, certain other real-world tasks involving dynamic processes (e.g., shooting a basketball into a hoop) are highly agile and impose high precision…

Robotics · Computer Science 2025-09-30 Yihang Hu , Pingyue Sheng , Yuyang Liu , Shengjie Wang , Yang Gao

We propose in this paper Periodic Interaction Primitives - a probabilistic framework that can be used to learn compact models of periodic behavior. Our approach extends existing formulations of Interaction Primitives to periodic movement…

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

The alignment between humans and machines is a critical challenge in artificial intelligence today. Reinforcement learning, which aims to maximize a reward function, is particularly vulnerable to the risks associated with poorly designed…

Artificial Intelligence · Computer Science 2025-10-29 Valentin Cuzin-Rambaud , Emilien Komlenovic , Alexandre Faure , Bruno Yun

Effectively handling the interplay between spatial perception and action generation remains a critical bottleneck in robotic manipulation. Existing methods typically treat spatial perception and action execution as decoupled or strictly…

Robotics · Computer Science 2026-05-13 Kai Xiong , Hongjie Fang , Lixin Yang , Cewu Lu

A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Meng Zhang , Duygu Ceylan , Tuanfeng Wang , Niloy J. Mitra

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine learning. A remaining challenge is interactively simulating…

Creating lifelike virtual agents capable of interacting with their environments is a longstanding goal in computer graphics. This paper addresses the challenge of generating natural head rotations, a critical aspect of believable agent…

Graphics · Computer Science 2025-02-17 Juyeong Hwang , Seong-Eun Hong , Hyeongyeop Kang

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

An accurate model of the environment and the dynamic agents acting in it offers great potential for improving motion planning. We present MILE: a Model-based Imitation LEarning approach to jointly learn a model of the world and a policy for…

Computer Vision and Pattern Recognition · Computer Science 2022-11-04 Anthony Hu , Gianluca Corrado , Nicolas Griffiths , Zak Murez , Corina Gurau , Hudson Yeo , Alex Kendall , Roberto Cipolla , Jamie Shotton

Planning for robotic manipulation requires reasoning about the changes a robot can affect on objects. When such interactions can be modelled analytically, as in domains with rigid objects, efficient planning algorithms exist. However, in…

Robotics · Computer Science 2019-05-14 Angelina Wang , Thanard Kurutach , Kara Liu , Pieter Abbeel , Aviv Tamar

Effective human-robot interaction requires robots to identify human intentions and generate expressive, socially appropriate motions in real-time. Existing approaches often rely on fixed motion libraries or computationally expensive…

Robotics · Computer Science 2025-09-30 Lingfan Bao , Yan Pan , Tianhu Peng , Dimitrios Kanoulas , Chengxu Zhou

This paper presents PRIMAL, a processing-in-memory (PIM) based large language model (LLM) inference accelerator with low-rank adaptation (LoRA). PRIMAL integrates heterogeneous PIM processing elements (PEs), interconnected by 2D-mesh…

Hardware Architecture · Computer Science 2026-01-21 Yue Jiet Chong , Yimin Wang , Zhen Wu , Xuanyao Fong

Musculoskeletal robots that are based on pneumatic actuation have a variety of properties, such as compliance and back-drivability, that render them particularly appealing for human-robot collaboration. However, programming interactive and…

Robotics · Computer Science 2019-08-16 Joseph Campbell , Arne Hitzmann , Simon Stepputtis , Shuhei Ikemoto , Koh Hosoda , Heni Ben Amor

Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Mu Li , Yin Wang , Zhiying Leng , Jiapeng Liu , Frederick W. B. Li , Xiaohui Liang

We present a deep imitation learning framework for robotic bimanual manipulation in a continuous state-action space. A core challenge is to generalize the manipulation skills to objects in different locations. We hypothesize that modeling…

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